A Brief Social History of Game Play. - Dmitri Williams (DiGRA Conference, 2005)

Why Game Studies Now? Gamers Don't Bowl Alone. - Dmitri Williams (Games Cult., 2006)

From Tree House to Barracks: The Social Life of Guilds in World of Warcraft. - Dmitri Williams; Nicolas Ducheneaut; Li Xiong 007; Yuanyuan Zhang; Nick Yee; Eric Nickell (Games Cult., 2006)

Where Everybody Knows Your (Screen) Name: Online Games as "Third Places". - Constance Steinkuehler; Dmitri Williams (J. Comput. Mediat. Commun., 2006)

On and Off the 'Net: Scales for Social Capital in an Online Era. - Dmitri Williams (J. Comput. Mediat. Commun., 2006)

The Impact of Time Online: Social Capital and Cyberbalkanization. - Dmitri Williams (Cyberpsychology Behav. Soc. Netw., 2007)

Analysis of Social Networks and Group Dynamics from Electronic Communication. - Nishith Pathak; Sandeep Mane; Jaideep Srivastava; Noshir Contractor; Marshall Scott Poole; Dmitri Williams (Next Generation of Data Mining, 2008)

Who plays, how much, and why? Debunking the stereotypical gamer profile. - Dmitri Williams; Nick Yee; Scott E. Caplan (J. Comput. Mediat. Commun., 2008)

Mining for Gold Farmers: Automatic Detection of Deviant Players in MMOGs. - Muhammad Aurangzeb Ahmad; Brian Keegan; Jaideep Srivastava; Dmitri Williams; Noshir S. Contractor (CSE (4), 2009)

Virtually There: Exploring Proximity and Homophily in a Virtual World. - Yun Huang 001; Cuihua Shen; Dmitri Williams; Noshir S. Contractor (CSE (4), 2009)

The Formation of Task-Oriented Groups: Exploring Combat Activities in Online Games. - Yun Huang 001; Mengxiao Zhu 001; Jing (Annie) Wang; Nishith Pathak; Cuihua Shen; Brian Keegan; Dmitri Williams; Noshir S. Contractor (CSE (4), 2009)

The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games. - David A. Huffaker; Jing (Annie) Wang; Jeffrey William Treem; Muhammad Aurangzeb Ahmad; Lindsay Fullerton; Dmitri Williams; Marshall Scott Poole; Noshir S. Contractor (CSE (4), 2009)

Good Clean Fun? A Content Analysis of Profanity in Video Games and Its Prevalence across Game Systems and Ratings. - James D. Ivory; Dmitri Williams; Nicole Martins; Mia Consalvo (Cyberpsychology Behav. Soc. Netw., 2009)

Problematic Internet use and psychosocial well-being among MMO players. - Scott E. Caplan; Dmitri Williams; Nick Yee (Comput. Hum. Behav., 2009)

As real as real? Macroeconomic behavior in a large-scale virtual world. - Edward Castronova; Dmitri Williams; Cuihua Shen; Rabindra A. Ratan; Li Xiong 007; Yun Huang 001; Brian Keegan (New Media Soc., 2009)

The virtual census: representations of gender, race and age in video games. - Dmitri Williams; Nicole Martins; Mia Consalvo; James D. Ivory (New Media Soc., 2009)

Dark Gold: Statistical Properties of Clandestine Networks in Massively Multiplayer Online Games. - Brian Keegan; Muhammad Aurangzeb Ahmad; Dmitri Williams; Jaideep Srivastava; Noshir S. Contractor (SocialCom/PASSAT, 2010)

Schmoozing and Smiting: Trust, Social Institutions, and Communication Patterns in an MMOG. - Rabindra A. Ratan; Jae Eun Chung; Cuihua Shen; Dmitri Williams; Marshall Scott Poole (J. Comput. Mediat. Commun., 2010)

Dude Looks like a Lady: Gender Swapping in an Online Game. - Searle Huh; Dmitri Williams (Online Worlds: Convergence of the Real and the Virtual, 2010)

Towards Analyzing Adversarial Behavior in Clandestine Networks. - Muhammad Aurangzeb Ahmad; Brian Keegan; Sophia D. Sullivan; Dmitri Williams; Jaideep Srivastava; Noshir S. Contractor (Applied Adversarial Reasoning and Risk Modeling, 2011)

Trust Amongst Rogues? A Hypergraph Approach for Comparing Clandestine Trust Networks in MMOGs. - Muhammad Aurangzeb Ahmad; Brian Keegan; Dmitri Williams; Jaideep Srivastava; Noshir S. Contractor (ICWSM, 2011)

Illicit Bits: Detecting and Analyzing Contraband Networks in Massively Multiplayer Online Games. - Muhammad Aurangzeb Ahmad; Brian Keegan; Sophia D. Sullivan; Dmitri Williams; Jaideep Srivastava; Noshir S. Contractor (SocialCom/PASSAT, 2011)

Churn Prediction in MMORPGs Using Player Motivation Theories and an Ensemble Approach. - Zoheb Borbora; Jaideep Srivastava; Kuo-Wei Hsu; Dmitri Williams (SocialCom/PASSAT, 2011)

Guild Play in MMOGs: Rethinking Common Group Dynamics Models. - Muhammad Aurangzeb Ahmad; Zoheb Borbora; Cuihua Shen; Jaideep Srivastava; Dmitri Williams (SocInfo, 2011)

Sic transit gloria mundi virtuali?: promise and peril in the computational social science of clandestine organizing. - Brian Keegan; Muhammad Aurangzeb Ahmad; Dmitri Williams; Jaideep Srivastava; Noshir S. Contractor (WebSci, 2011)

Unpacking Time Online: Connecting Internet and Massively Multiplayer Online Game Use With Psychosocial Well-Being. - Cuihua Shen; Dmitri Williams (Commun. Res., 2011)

What can gold farmers teach us about criminal networks? - Brian Keegan; Muhammad Aurangzeb Ahmad; Dmitri Williams; Jaideep Srivastava; Noshir S. Contractor (XRDS, 2011)

Focused on the prize: Characteristics of experts in massive multiplayer online games. - Jing (Annie) Wang; David A. Huffaker; Jeffrey William Treem; Lindsay Fullerton; Muhammad A. Ahmad; Dmitri Williams; Marshall Scott Poole; Noshir S. Contractor (First Monday, 2011)

Behind the Avatar: The Patterns, Practices, and Functions of Role Playing in MMOs. - Dmitri Williams; Tracy L. M. Kennedy; Robert J. Moore (Games Cult., 2011)

Guilt by association?: network based propagation approaches for gold farmer detection. - Muhammad Aurangzeb Ahmad; Brian Keegan; Atanu Roy; Dmitri Williams; Jaideep Srivastava; Noshir S. Contractor (ASONAM, 2013)

Predicting MMO Player Gender from In-Game Attributes Using Machine Learning Models. - Tracy L. M. Kennedy; Rabindra A. Ratan; Komal Kapoor; Nishith Pathak; Dmitri Williams; Jaideep Srivastava (Predicting Real World Behaviors from Virtual World Data @ SocialCom, 2013)

Friending your way up the ladder: Connecting massive multiplayer online game behaviors with offline leadership. - Li Lu 003; Cuihua Shen; Dmitri Williams (Comput. Hum. Behav., 2014)

Virtual Brokerage and Closure. - Cuihua Shen; Peter Monge; Dmitri Williams (Commun. Res., 2014)

The evolution of social ties online: A longitudinal study in a massively multiplayer online game. - Cuihua Shen; Peter Monge; Dmitri Williams (J. Assoc. Inf. Sci. Technol., 2014)

Why We Distort in Self-Report: Predictors of Self-Report Errors in Video Game Play. - Adam S. Kahn; Rabindra A. Ratan; Dmitri Williams (J. Comput. Mediat. Commun., 2014)

Pink and Blue Pixel$: Gender and Economic Disparity in Two Massive Online Games. - Vili Lehdonvirta; Rabindra A. Ratan; Tracy L. M. Kennedy; Dmitri Williams (Inf. Soc., 2014)

The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations. - Adam S. Kahn; Cuihua Shen; Li Lu 003; Rabindra A. Ratan; Sean Coary; Jinghui Hou; Jingbo Meng; Joseph C. Osborn; Dmitri Williams (Comput. Hum. Behav., 2015)

Channels matter: Multimodal connectedness, types of co-players and social capital for Multiplayer Online Battle Arena gamers. - Jingbo Meng; Dmitri Williams; Cuihua Shen (Comput. Hum. Behav., 2015)

Stand by Your Man: An Examination of Gender Disparity in League of Legends. - Rabindra A. Ratan; Nicholas Taylor; Jameson Hogan; Tracy L. M. Kennedy; Dmitri Williams (Games Cult., 2015)

We're All in This (Game) Together. - Adam S. Kahn; Dmitri Williams (Commun. Res., 2016)

Gamers Who Protest: Small-Group Play and Social Resources for Civic Action. - Benjamin Stokes; Dmitri Williams (Games Cult., 2018)

Women Keep it Real: Avatar Gender Choice in League of Legends. - Rabindra A. Ratan; Joseph A. Fordham; Alex P. Leith; Dmitri Williams (Cyberpsychology Behav. Soc. Netw., 2019)

Racism, responsibility and autonomy in HCI: Testing perceptions of an AI agent. - Joo-Wha Hong; Dmitri Williams (Comput. Hum. Behav., 2019)

Viral vitriol: Predictors and contagion of online toxicity in World of Tanks. - Cuihua Shen; Qiusi Sun; Taeyoung Kim; Grace Wolff; Rabindra A. Ratan; Dmitri Williams (Comput. Hum. Behav., 2020)

Sexist AI: An Experiment Integrating CASA and ELM. - Joo-Wha Hong; Sukyoung Choi; Dmitri Williams (Int. J. Hum. Comput. Interact., 2020)

AI, you can drive my car: How we evaluate human drivers vs. self-driving cars. - Joo-Wha Hong; Ignacio Cruz; Dmitri Williams (Comput. Hum. Behav., 2021)

Let's Bail!: The evolution of individual-group affiliation in an online gaming community. - Jingyi Sun; Dmitri Williams; Yiqi Li (Comput. Hum. Behav., 2021)

Are you ready for artificial Mozart and Skrillex? An experiment testing expectancy violation theory and AI music. - Joo-Wha Hong; Qiyao Peng 003; Dmitri Williams (New Media Soc., 2021)

I'll Play on My Other Account: The Network and Behavioral Differences of Sybils. - Fred Morstatter; Do Own (Donna) Kim; Natalie Jonckheere; Calvin Liu; Malika Seth; Dmitri Williams (Proc. ACM Hum. Comput. Interact., 2021)

The art of being together: How group play can increase reciprocity, social capital, and social status in a multiplayer online game. - Steffie S. Y. Kim; Ke M. Huang-Isherwood; Weiwei Zheng; Dmitri Williams (Comput. Hum. Behav., 2022)

How do we make the virtual world a better place? Social discrimination in online gaming, sense of community, and well-being. - Sarah Hoan Nguyen; Qiusi Sun; Dmitri Williams (Telematics Informatics, 2022)

The larger, the fitter, the better: clans' evolution, social capital and effectiveness. - Yiqi Li; Nathan Bartley; Jingyi Sun; Dmitri Williams (Internet Res., 2023)

Seeing Eye to Eye with Robots: An Experimental Study Predicting Trust in Social Robots for Domestic Use. - Katrin Fischer; Anna-Maria Velentza; Gale M. Lucas; Dmitri Williams (RO-MAN, 2024)

The value of time together: a longitudinal investigation of mentor-protégé interactions in an online game. - Dmitri Williams; Sukyoung Choi; Paul Sparks; Joo-Wha Hong (Internet Res., 2024)

Connecting in-game performance, need satisfaction, and psychological well-being: A comparison of older and younger players in World of Tanks. - Mingxuan Liu; Sukyoung Choi; Do Own (Donna) Kim; Dmitri Williams (New Media Soc., 2024)

Human Subjects Research in the Age of Generative AI: Opportunities and Challenges of Applying LLM-Simulated Data to HCI Studies. - Angel Hsing-Chi Hwang; Michael S. Bernstein; S. Shyam Sundar; Renwen Zhang; Manoel Horta Ribeiro; Yingdan Lu; Serina Chang; Tongshuang Wu; Aimei Yang; Dmitri Williams; Joon Sung Park; Katherine Ognyanova; et al. (CHI Extended Abstracts, 2025)

STRIVE: Socio-behavioral Taxonomy Representation for Interactive Virtual Environments. - Alexander J. Bisberg; Emily Chen; Marlon Twyman; Dmitri Williams; Emilio Ferrara (FDG, 2025)