An Error-Controlled Octree Data Structure for Large-Scale Visualization. - Dmitriy V. Pinskiy; Jörg Meyer 003; Bernd Hamann; Kenneth I. Joy; Eric Brugger; Mark A. Duchaineau (ACM Crossroads, 2000)

Dent Removal: Geodesic Curve-Based Mesh Fairing. - Dmitriy Pinskiy (Eurographics (Short Papers), 2009)

Rhino-palooza: procedural animation and mesh smoothing. - Evan Goldberg; Dmitriy Pinskiy (SIGGRAPH Talks, 2009)

Realistic eye motion using procedural geometric methods. - Dmitriy Pinskiy; Erick Miller (SIGGRAPH Talks, 2009)

Sliding Deformation: Shape Preserving Per-Vertex Displacement. - Dmitriy Pinskiy (Eurographics (Short Papers), 2010)

Collision-Driven Volumetric Deformation on the GPU. - Garrett Aldrich; Dmitriy V. Pinskiy; Bernd Hamann (Eurographics (Short Papers), 2011)

Stereo compositing accelerated by quadtree structures in piecewise linear and curvilinear spaces. - Dmitriy Pinskiy; Joseph Longson; Peter Kristof; Evan Goldberg; Robert Neuman (DigiPro, 2013)

Modeling tools at Disney animation. - Dmitriy Pinskiy; Jose Luis Gomez Diaz (DigiPro, 2014)

The artistry of TechAnim: new cloth workflows on Big Hero 6. - Aaron Adams; Dmitriy Pinskiy; Jose Gomez; Edward Robbins 002; Christopher Gallagher; Evan Goldberg (SIGGRAPH Talks, 2015)

Scriptable character fx solution. - Cameron Black; Nicholas Burkard; Dmitriy Pinskiy (DigiPro, 2019)