Real-time frame rate up-conversion for video games: or how to get from 30 to 60 fps for "free". - Dmitry Andreev (SIGGRAPH Talks, 2010)

Filtering approaches for real-time anti-aliasing. - Jorge Jimenez; Diego Gutierrez; Jason Yang; Alexander Reshetov; Pete Demoreuille; Tobias Berghoff; Cedric Perthuis; Henry Yu; Morgan McGuire; Timothy Lottes; Hugh Malan; Emil Persson; et al. (SIGGRAPH Courses, 2011)