Computationally Modeling Narratives of Social Group Membership with the Chimeria System. - D. Fox Harrell; Dominic Kao; Chong-U Lim (CMN, 2013)

The Chimeria Platform: User Empowerment through Expressing Social Group Membership Phenomena. - D. Fox Harrell; Dominic Kao; Chong-U Lim; Jason Lipshin; Ainsley Sutherland (DH, 2014)

Authoring conversational narratives in games with the Chimeria platform. - D. Fox Harrell; Dominic Kao; Chong-U Lim; Jason Lipshin; Ainsley Sutherland; Julia Makivic; Danielle Olson (FDG, 2014)

Exploring the Impact of Role Model Avatars on Game Experience in Educational Games. - Dominic Kao; D. Fox Harrell (CHI PLAY, 2015)

Toward avatar models to enhance performance and engagement in educational games. - Dominic Kao; D. Fox Harrell (CIG, 2015)

Exigent: An Automatic Avatar Generation System. - Dominic Kao; D. Fox Harrell (FDG, 2015)

Mazzy: A STEM Learning Game. - Dominic Kao; D. Fox Harrell (FDG, 2015)

Exploring the Construction, Play, Use of Virtual Identities in a STEM Learning Game. - Dominic Kao; D. Fox Harrell (FDG, 2015)

Exploring the Impact of Avatar Color on Game Experience in Educational Games. - Dominic Kao; D. Fox Harrell (CHI Extended Abstracts, 2016)

Exploring the Effects of Encouragement in Educational Games. - Dominic Kao; D. Fox Harrell (CHI Extended Abstracts, 2016)

MazeStar: a platform for studying virtual identity and computer science education. - Dominic Kao; D. Fox Harrell (FDG, 2017)

The Effects of Badges and Avatar Identification on Play and Making in Educational Games. - Dominic Kao; D. Fox Harrell (CHI, 2018)

Researching and developing the impacts of virtual identity on computational learning environments. - Dominic Kao (2018)

JavaStrike: a Java programming engine embedded in virtual worlds. - Dominic Kao (FDG, 2019)

The effects of anthropomorphic avatars vs. non-anthropomorphic avatars in a jumping game. - Dominic Kao (FDG, 2019)

Exploring how preference and perceived performance vary in different game genres across time of day. - Dominic Kao; J. J. De Simone (FDG, 2019)

Exploring Help Facilities in Game-Making Software. - Dominic Kao (FDG, 2020)

Virtual Reality Racket Sports: Virtual Drills for Exercise and Training. - Huimin Liu; Zhiquan Wang; Christos Mousas; Dominic Kao (ISMAR, 2020)

Real and Virtual Environment Mismatching Induces Arousal and Alters Movement Behavior. - Christos Mousas; Dominic Kao; Alexandros Koilias; Banafsheh Rekabdar (VR, 2020)

Hack.VR: A Programming Game in Virtual Reality. - Dominic Kao; Christos Mousas; Alejandra J. Magana; D. Fox Harrell; Rabindra A. Ratan; Edward F. Melcer; Brett Sherrick; Paul Parsons; Dmitri A. Gusev (CoRR, 2020)

The effects of juiciness in an action RPG. - Dominic Kao (Entertain. Comput., 2020)

Infinite Loot Box: A Platform for Simulating Video Game Loot Boxes. - Dominic Kao (IEEE Trans. Games, 2020)

Not Very Effective: Validity Issues of the Effectance in Games Scale. - Nick Ballou; Heiko Breitsohl; Dominic Kao; Kathrin Gerling; Sebastian Deterding (CHI PLAY, 2021)

Fighting COVID-19 at Purdue University: Design and Evaluation of a Game for Teaching COVID-19 Hygienic Best Practices. - Dominic Kao; Amogh Joshi 003; Christos Mousas; Abhigna Peddireddy; Arjun Kramadhati Gopi; Jianyao Li; John A. Springer; Bethany S. McGowan; Jason B. Reed (FDG, 2021)

A Systematic Review of Literature on the Effectiveness of Intelligent Tutoring Systems in STEM. - Shi Feng 004; Alejandra J. Magana; Dominic Kao (FIE, 2021)

Toward Understanding the Effects of Virtual Character Appearance on Avoidance Movement Behavior. - Christos Mousas; Alexandros Koilias; Banafsheh Rekabdar; Dominic Kao; Dimitris Anastasiou (VR, 2021)

Toward understanding embodied human-virtual character interaction through virtual and tactile hugging. - Dixuan Cui; Dominic Kao; Christos Mousas (Comput. Animat. Virtual Worlds, 2021)

Evaluating Tutorial-Based Instructions for Controllers in Virtual Reality Games. - Dominic Kao; Alejandra J. Magana; Christos Mousas (Proc. ACM Hum. Comput. Interact., 2021)

The Effects of a Self-Similar Avatar Voice in Educational Games. - Dominic Kao; Rabindra A. Ratan; Christos Mousas; Alejandra J. Magana (Proc. ACM Hum. Comput. Interact., 2021)

Evaluating virtual reality locomotion interfaces on collision avoidance task with a virtual character. - Christos Mousas; Dominic Kao; Alexandros Koilias; Banafsheh Rekabdar (Vis. Comput., 2021)

Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization. - Dominic Kao; Rabindra A. Ratan; Christos Mousas; Amogh Joshi 003; Edward F. Melcer (CHI, 2022)

Towards an Educational Computing Career Exploration Game. - Dominic Kao; Alejandra J. Magana; Olaoluwa Oyedokun; Akash Ravi (CHI PLAY, 2022)

Exploring Relevance, Meaningfulness, and Perceived Learning in Entertainment Games. - Rhea Sharma; Edward F. Melcer; Dominic Kao (DiGRA, 2022)

Procedural Game Level Design to Trigger Spatial Exploration. - Pedro Acevedo 001; Minsoo Choi 001; Huimin Liu; Dominic Kao; Christos Mousas (FDG, 2022)

Exploring the Influence of Demographic Factors on Progression and Playtime in Educational Games. - Amogh Joshi 003; Christos Mousas; D. Fox Harrell; Dominic Kao (FDG, 2022)

Zen Hanzi: A Game for Raising Hanzi Component Awareness. - Oleksandra G. Keehl; Dominic Kao; Edward Franklin Melcer (FDG, 2022)

The effects of observation in video games: how remote observation influences player experience, motivation, and behaviour. - Dominic Kao (Behav. Inf. Technol., 2022)

Emotional and cognitive effects of learning with computer simulations and computer videogames. - Alejandra J. Magana; Jisoo Hwang; Shi Feng 004; N. Sanjay Rebello; Tianlong Zu; Dominic Kao (J. Comput. Assist. Learn., 2022)

Exploring the Appearance and Voice Mismatch of Virtual Characters. - Minsoo Choi 001; Alexandros Koilias; Matias Volonte; Dominic Kao; Christos Mousas (ISMAR-Adjunct, 2023)

Effects of Speed of a Collocated Virtual Walker and Proximity Toward a Static Virtual Character on Avoidance Movement Behavior. - Michael G. Nelson 001; Alexandros Koilias; Dominic Kao; Christos Mousas (ISMAR, 2023)

Effect of Frame Rate on User Experience, Performance, and Simulator Sickness in Virtual Reality. - Jialin Wang 002; Rongkai Shi; Wenxuan Zheng; Weijie Xie; Dominic Kao; Hai-Ning Liang (IEEE Trans. Vis. Comput. Graph., 2023)

Synthesizing Game Levels for Collaborative Gameplay in a Shared Virtual Environment. - Huimin Liu; Minsoo Choi 001; Dominic Kao; Christos Mousas (ACM Trans. Interact. Intell. Syst., 2023)

How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance. - Dominic Kao; Nick Ballou; Kathrin Gerling; Heiko Breitsohl; Sebastian Deterding (CHI, 2024)

Game Level Design to Evoke Spatial Exploration: The Influence of a Secondary Task. - Pedro Acevedo 001; Minsoo Choi 001; Huimin Liu; Dominic Kao; Christos Mousas (CHI PLAY (Companion), 2024)

Exploring the Influence of Avatar Skin Tone in VR Educational Games. - Olaoluwa Oyedokun; Syed Tanzim Mubarrat; Amogh Joshi 003; Christos Mousas; Dominic Kao (CHI PLAY (Companion), 2024)

AI-Based Automatic Detection of Online Teamwork Engagement in Higher Education. - Alejandra J. Magana; Syed Tanzim Mubarrat; Dominic Kao; Bedrich Benes (IEEE Trans. Learn. Technol., 2024)

Exploring how gender-anonymous voice avatars influence women's performance in online computing group work. - Dominic Kao; Syed T. Mubarrat; Amogh Joshi 003; Swati Pandita; Christos Mousas; Hai-Ning Liang; Rabindra A. Ratan (Int. J. Hum. Comput. Stud., 2024)

Impact of Tutorial Modes with Different Time Flow Rates in Virtual Reality Games. - Boyuan Chen 005; Xinan Yan; Xuning Hu; Dominic Kao; Hai-Ning Liang (Proc. ACM Comput. Graph. Interact. Tech., 2024)

Collaborating with my Doppelgänger: The Effects of Self-similar Appearance and Voice of a Virtual Character during a Jigsaw Puzzle Co-solving Task. - Siqi Guo 001; Minsoo Choi 001; Dominic Kao; Christos Mousas (Proc. ACM Comput. Graph. Interact. Tech., 2024)

Exploring the Effects of Self-Correction Behavior of an Intelligent Virtual Character during a Jigsaw Puzzle Co-Solving Task. - Minsoo Choi 001; Siqi Guo 001; Alexandros Koilias; Matias Volonte; Dominic Kao; Christos Mousas (ACM Trans. Interact. Intell. Syst., 2024)

Design Considerations for Virtual Self-Representation in Educational Games. - Melissa T. Kronenberger; Hai-Ning Liang; Christos Mousas; Dominic Kao (IEEE Computer Graphics and Applications, 2025)

Exploring player agency in educational video games. - Amogh Joshi 003; Christos Mousas; Samin Shahriar Tokey; Dominic Kao (Entertain. Comput., 2025)

Toward Understanding the Effects of Intelligence of a Virtual Character during an Immersive Jigsaw Puzzle Co-Solving Task. - Minsoo Choi 001; Dixuan Cui; Matias Volonte; Alexandros Koilias; Dominic Kao; Christos Mousas (ACM Trans. Appl. Percept., 2025)