Deformation of n-dimensional objects. - Paul Borrel; Dominique Bechmann (Int. J. Comput. Geom. Appl., 1991)

Animation through space and time based on a space deformation model. - Dominique Bechmann; Nicolas Dubreuil (Comput. Animat. Virtual Worlds, 1993)

Space deformation models survey. - Dominique Bechmann (Comput. Graph., 1994)

Order-controlled free-form animation. - Dominique Bechmann; Nicolas Dubreuil (Comput. Animat. Virtual Worlds, 1995)

Facial Animation. - Nicolas Dubreuil; Dominique Bechmann (CA, 1996)

Volume-preserving space deformation. - Fabrice Aubert; Dominique Bechmann (Comput. Graph., 1997)

Animation by Deformation of Space-Time Objects. - Fabrice Aubert; Dominique Bechmann (Comput. Graph. Forum, 1997)

Continuous free form deformation. - Dominique Bechmann; Yves Bertrand; Sylvain Thery (Comput. Networks ISDN Syst., 1997)

STIGMA: a 4-dimensional modeller for animation. - Sylvain Brandel; Dominique Bechmann; Yves Bertrand (Computer Animation and Simulation, 1998)

Multidimensional free-form deformation tools. - Dominique Bechmann (Eurographics (State of the Art Reports), 1998)

Thickening: an operation for animation. - Sylvain Brandel; Dominique Bechmann; Yves Bertrand (Comput. Animat. Virtual Worlds, 2000)

Deformation multi-tool combining existing deformation tools. - Dominique Bechmann; Hubert Peyré (Symposium on Solid Modeling and Applications, 2001)

N-Dimensional Gregory-Bezier for N-Dimensional Cellular Complexes. - Sylvain Thery; Dominique Bechmann; Yves Bertrand (WSCG (Short Papers), 2001)

Metamorphosis of Non-homeomorphic Objects. - Medhi Elkouhen; Dominique Bechmann (International Conference on Computational Science (2), 2002)

Deformations Expressed as Displacement Maps: An Easy Way to Combine Deformations. - Hubert Peyré; Dominique Bechmann (International Conference on Computational Science (2), 2002)

Arbitrary shaped deformations with DOGME. - Dominique Bechmann; Dominique Gerber (Vis. Comput., 2003)

Constrained Gesture Interaction in 3D Geometric Constructions. - Arnaud Fabre; Ludovic Sternberger; Pascal Schreck; Dominique Bechmann (Gesture Workshop, 2005)

The Spin Menu: A Menu System for Virtual Environments. - Dominique Gerber; Dominique Bechmann (VR, 2005)

3D distance transform adaptive filtering for smoothing and denoising triangle meshes. - Marc Fournier; Jean-Michel Dischler; Dominique Bechmann (GRAPHITE, 2006)

Discrete Delaunay: Boundary extraction from voxel objects. - Dobrina Boltcheva; Dominique Bechmann; Sylvain Thery (3DIM, 2007)

A General and Efficient Representation for Multiresolution Meshes: Application to Quad/Triangle Subdivision. - Pierre Kraemer; David Cazier; Dominique Bechmann (CCCG, 2007)

vrLib: A Designer Oriented Interaction and 3D User Interface Library. - Ludovic Sternberger; Sylvain Brandel; Dominique Bechmann (EGVE (Short Papers & Posters), 2007)

Using Proprioception as a Cue towards Effective Spatial Input in VR: a Framework for an Experimental Study. - Manuel Veit; Antonio Capobianco; Dominique Bechmann (EGVE (Short Papers & Posters), 2007)

An Accurate Implicit Field Representation for Meshes and Its Adapted Triangulation Algorithms. - Marc Fournier; Jean-Michel Dischler; Dominique Bechmann (Eurographics (Short Papers), 2007)

A New Volumetric Implicit Surface Data Structure and Its Triangulation Algorithm Applied to Mesh Integration. - Marc Fournier; Jean-Michel Dischler; Dominique Bechmann (PG, 2007)

Multiresolution half-edges. - Pierre Kraemer; David Cazier; Dominique Bechmann (SCCG, 2007)

A new vector field distance transform and its application to mesh processing from 3D scanned data. - Marc Fournier; Jean-Michel Dischler; Dominique Bechmann (Vis. Comput., 2007)

A Preliminary Study of Two-Handed Manipulation for Spatial Input Tasks in a 3D Modeling Application. - Antonio Capobianco; Manuel Veit; Dominique Bechmann (CADUI, 2008)

Surface Reconstruction: 3D Mesh Filtering with Feature Preserving Bi-Adaptive Algorithms. - Pierre Kraemer; Marc Fournier; Dominique Bechmann (SITIS, 2008)

Consequence of Two-handed Manipulation on Speed, Precision and Perception on Spatial Input Task in 3D Modelling Applications. - Manuel Veit; Antonio Capobianco; Dominique Bechmann (J. Univers. Comput. Sci., 2008)

A survey of spatial deformation from a user-centered perspective. - James E. Gain; Dominique Bechmann (ACM Trans. Graph., 2008)

L'interaction en réalité virtuelle. État de l'art. - Ludovic Sternberger; Dominique Bechmann; Dominique Gerber (Tech. Sci. Informatiques, 2008)

Marching Triangle Polygonization for Efficient Surface Reconstruction from Its Distance Transform. - Marc Fournier; Jean-Michel Dischler; Dominique Bechmann (DGCI, 2009)

Influence of degrees of freedom's manipulation on performances during orientation tasks in virtual reality environments. - Manuel Veit; Antonio Capobianco; Dominique Bechmann (VRST, 2009)

Extension of half-edges for the representation of multiresolution subdivision surfaces. - Pierre Kraemer; David Cazier; Dominique Bechmann (Vis. Comput., 2009)

Fully-automatic Branching Reconstruction Algorithm: Application to Vascular Trees. - Younis Hijazi; Dominique Bechmann; David Cazier; Cyril Kern; Sylvain Thery (Shape Modeling International, 2010)

Dynamic decomposition and integration of degrees of freedom for 3-D positioning. - Manuel Veit; Antonio Capobianco; Dominique Bechmann (VRST, 2010)

SPEED: prédiction de cibles. - Jonathan Wonner; Jérôme Grosjean; Antonio Capobianco; Dominique Bechmann (IHM, 2011)

An experimental analysis of the impact of Touch Screen Interaction techniques for 3-D positioning tasks. - Manuel Veit; Antonio Capobianco; Dominique Bechmann (VR, 2011)

CrOS: a touch screen interaction technique for cursor manipulation on 2-manifolds. - Manuel Veit; Antonio Capobianco; Dominique Bechmann (VRST, 2012)

Starfish: a selection technique for dense virtual environments. - Jonathan Wonner; Jérôme Grosjean; Antonio Capobianco; Dominique Bechmann (VRST, 2012)

Bubble bee, an alternative to arrow for pointing out directions. - Jonathan Wonner; Jérôme Grosjean; Antonio Capobianco; Dominique Bechmann (VRST, 2013)

n-Dimensional multiresolution representation of subdivision meshes with arbitrary topology. - Lionel Untereiner; David Cazier; Dominique Bechmann (Graph. Model., 2013)

Evaluation of factors affecting distance perception in immersive virtual environments during virtual visits of houses. - Sabah Boustila; Dominique Bechmann; Antonio Capobianco (IHM, 2015)

Collision detection for articulated deformable characters. - Nadine Abu Rumman; Marco Schaerf; Dominique Bechmann (MIG, 2015)

Evaluation of factors affecting distance perception in architectural project review in immersive virtual environments. - Sabah Boustila; Antonio Capobianco; Dominique Bechmann (VRST, 2015)

CPH: A Compact Representation for Hierarchical Meshes Generated by Primal Refinement. - Lionel Untereiner; Pierre Kraemer; David Cazier; Dominique Bechmann (Comput. Graph. Forum, 2015)

A hybrid projection to widen the vertical field of view with large screens to improve the perception of personal space in architectural project review. - Sabah Boustila; Antonio Capobianco; Dominique Bechmann; Olivier Génevaux (3DUI, 2016)

New hybrid projection to widen the vertical field of view with large screen to improve the perception of personal space in architectural project review. - Sabah Boustila; Antonio Capobianco; Olivier Génevaux; Dominique Bechmann (VR, 2016)

Mesh Sequence Morphing. - Xue Chen; Jieqing Feng; Dominique Bechmann (Comput. Graph. Forum, 2016)

Effects of stereo and head tracking on distance estimation, presence, and simulator sickness using wall screen in architectural project review. - Sabah Boustila; Dominique Bechmann; Antonio Capobianco (3DUI, 2017)

Effects of adding visual cues on distance estimation, presence and simulator sickness during virtual visits using wall screen. - Sabah Boustila; Dominique Bechmann; Antonio Capobianco (CGI, 2017)

A unified model for interaction in 3D environment. - Julien Casarin; Dominique Bechmann; Marilyn Keller (VRST, 2017)

UMI3D: A Unity3D Toolbox to Support CSCW Systems Properties in Generic 3D User Interfaces. - Julien Casarin; Nicolas Pacqueriaud; Dominique Bechmann (Proc. ACM Hum. Comput. Interact., 2018)

A UMI3D-based Interactions Analytics System for XR Devices and Interaction Techniques. - Julien Casarin; Antoine Ladrech; Tristan Tchilinguirian; Dominique Bechmann (VR, 2019)

Interactions with a Hybrid Map for Navigation Information Visualization in Virtual Reality. - Sabah Boustila; Mehmet Ozkan; Dominique Bechmann (ISS Companion, 2020)

Hexahedral Mesh Generation for Tubular Shapes using Skeletons and Connection Surfaces. - Paul Viville; Pierre Kraemer; Dominique Bechmann (VISIGRAPP (1: GRAPP), 2021)

Geometric simplification for reducing optic flow in VR. - Ruding Lou; Frédéric Mérienne; Richard Hau Yue So; Tsz Tai Chan; Dominique Bechmann (ISMAR Adjunct, 2022)

Meso-Skeleton Guided Hexahedral Mesh Design. - Paul Viville; Pierre Kraemer; Dominique Bechmann (Comput. Graph. Forum, 2023)

Dynamic Skeletonization via Variational Medial Axis Sampling. - Qijia Huang; Pierre Kraemer; Sylvain Thery; Dominique Bechmann (SIGGRAPH Asia, 2024)