Recent progress in understanding minimax search. - Donald F. Beal (ACM Annual Conference, 1983)

Mixing Heuristic and Perfect Evaluations: Nested Minimax. - Donald F. Beal (J. Int. Comput. Games Assoc., 1984)

Mating Sequences in the Quiescence Search. - Donald F. Beal (J. Int. Comput. Games Assoc., 1984)

Selective Search without Tears. - Donald F. Beal (J. Int. Comput. Games Assoc., 1986)

Review. - Donald F. Beal (J. Int. Comput. Games Assoc., 1986)

All The Right Moves - A VLSI Architecture for Chess Carl Ebeling, 1987. The MIT Press, Massachusetts. pp 145. - Donald F. Beal (Knowl. Eng. Rev., 1988)

A Generalised Quiescence Search Algorithm. - Donald F. Beal (Artif. Intell., 1990)

Introduction. - Hans J. Berliner; Donald F. Beal (Artif. Intell., 1990)

Heuristic Programming in Artificial Intelligence. - David N. L. Levy; Donald F. Beal (J. Int. Comput. Games Assoc., 1990)

GPFP: an array processing element for the next generation of massively parallel supercomputer architectures. - Donald F. Beal; Costas Lambrinoudakis (SC, 1991)

GPFP: A SIMD PE for Higher VLSI Densities. - Donald F. Beal; Costas Lambrinoudakis (VLSI, 1991)

Report on the 11th World Microcomputer Chess Championship. - Don Beal (J. Int. Comput. Games Assoc., 1991)

Rules, Titles, and Just What Is a PC Anyway? - Don Beal (J. Int. Comput. Games Assoc., 1991)

Report on the 22nd ACM International Computer Chess Championship. - Don Beal (J. Int. Comput. Games Assoc., 1991)

Heuristic Programming in Artificial Intelligence 3. - Don Beal (J. Int. Comput. Games Assoc., 1992)

The QMW "Unifonn Platform" / "Software Intelligence" Computer-Chess Tournament. - Don Beal (J. Int. Comput. Games Assoc., 1992)

The 1992 QMW Uniform-Platform Autoplay Computer-Chess Tournament. - Don Beal (J. Int. Comput. Games Assoc., 1992)

The 1993 Uniform-Platform Computer-Chess Tournament. - Don Beal (J. Int. Comput. Games Assoc., 1992)

Minutes of the ICCA Triennial Meeting. - Don Beal (J. Int. Comput. Games Assoc., 1992)

ICCA Incoming Treasurer's Report. - Don Beal (J. Int. Comput. Games Assoc., 1993)

Report on the QMW 1993 Uniform-Platform Computer-Chess Championship. - Don Beal (J. Int. Comput. Games Assoc., 1993)

Michael Clarke: An Obituary. - Donald F. Beal (J. Int. Comput. Games Assoc., 1994)

The QMW's Uniform-Platform Computer-Chess Tournament. - Don Beal (J. Int. Comput. Games Assoc., 1994)

Report on the QMW Uniform-Platform World Championship 1994. - Donald F. Beal (J. Int. Comput. Games Assoc., 1994)

An Answer. - Don Beal (J. Int. Comput. Games Assoc., 1994)

ICCA Programmers' Contacts. - Don Beal (J. Int. Comput. Games Assoc., 1994)

Random Evaluations in Chess. - Donald F. Beal; Martin C. Smith (J. Int. Comput. Games Assoc., 1994)

ICCA: The Treasurer's Report. - Donald F. Beal (J. Int. Comput. Games Assoc., 1995)

An Integrated-Bounds-and-Values (IBV) Numeric Scale for Minimax Searches. - Donald F. Beal (J. Int. Comput. Games Assoc., 1995)

Round-by-Round. - Donald F. Beal (J. Int. Comput. Games Assoc., 1995)

The Treasurer's Report for 1994 (continued). - Donald F. Beal (J. Int. Comput. Games Assoc., 1995)

Quantification of Search-Extension Benefits. - Donald F. Beal; Martin C. Smith (J. Int. Comput. Games Assoc., 1995)

Design of a Processor Element for a High Performance Massively Parallel SIMD System. - Donald F. Beal; Costas Lambrinoudakis (Int. J. High Speed Comput., 1995)

Feast and Famine: ICCA Treasurers Report for 1995. - Donald F. Beal (J. Int. Comput. Games Assoc., 1996)

Multiple Probes of Transposition Tables. - Donald F. Beal; Martin C. Smith (J. Int. Comput. Games Assoc., 1996)

Riding High: The ICCA Treasurer's Report for 1996. - Donald F. Beal (J. Int. Comput. Games Assoc., 1997)

Learning Piece Values Using Temporal Differences. - Donald F. Beal; Martin C. Smith (J. Int. Comput. Games Assoc., 1997)

First Results from Using Temporal Difference Learning in Shogi. - Donald F. Beal; Martin C. Smith (Computers and Games, 1998)

Drifting Down Slightly - ICCA Treasurer's Report for 1997. - Donald F. Beal (J. Int. Comput. Games Assoc., 1998)

Temporal Coherence and Prediction Decay in TD Learning. - Donald F. Beal; Martin C. Smith (IJCAI, 1999)

The ICCA Treasurer's Report for 1998. - Donald F. Beal (J. Int. Comput. Games Assoc., 1999)

The 9th World Computer-Chess Championship: The Search-Engine Features of the Programs. - Donald F. Beal (J. Int. Comput. Games Assoc., 1999)

Learning Piece-square Values using Temporal Differences. - Donald F. Beal; Martin C. Smith (J. Int. Comput. Games Assoc., 1999)

The iCCA Treasurer's Report for 1999. - Donald F. Beal (J. Int. Comput. Games Assoc., 2000)

Temporal Difference Learning for Heuristic Search and Game Playing. - Donald F. Beal; Martin C. Smith (Inf. Sci., 2000)

Parallel Retrograde Analysis on Different Architecture. - Ren Wu; Donald F. Beal (HPDC, 2001)

Fast, Memory-efficient Retrograde Algorithms. - Ren Wu; Donald F. Beal (J. Int. Comput. Games Assoc., 2001)

Solving Chinese chess endgames by database construction. - Ren Wu; Donald F. Beal (Inf. Sci., 2001)

Temporal difference learning applied to game playing and the results of application to Shogi. - Donald F. Beal; Martin C. Smith (Theor. Comput. Sci., 2001)

TD (mu): A Modificaiton of TD (lambda) That Enables a Program to Learn Weights for Good Play Even if It Observes Only Bad Play. - Donald F. Beal (JCIS, 2002)