Animation Setup Transfer for 3D Characters. - Quentin Avril; Sarah Ribet; Donya Ghafourzadeh; Olivier Dionne; Srinivasan Ramachandran; Martin de Lasa; Sahel Fallahdoust; Eric Paquette (Comput. Graph. Forum, 2016)

Joint planar parameterization of segmented parts and cage deformation for dense correspondence. - Srinivasan Ramachandran; Donya Ghafourzadeh; Martin de Lasa; Tiberiu Popa; Eric Paquette (Comput. Graph., 2018)

Part-Based 3D Face Morphable Model with Anthropometric Local Control. - Donya Ghafourzadeh; Cyrus Rahgoshay; Sahel Fallahdoust; Andre Beauchamp; Adeline Aubame; Tiberiu Popa; Eric Paquette (Graphics Interface, 2020)

Local Editing of Cross-Surface Mappings with Iterative Least Squares Conformal Maps. - Donya Ghafourzadeh; Srinivasan Ramachandran; Martin de Lasa; Tiberiu Popa; Eric Paquette (Graphics Interface, 2020)

Appearance Controlled Face Texture Generation for Video Game Characters. - Christian Murphy; Sudhir P. Mudur; Daniel Holden; Marc-André Carbonneau; Donya Ghafourzadeh; Andre Beauchamp (MIG, 2020)

Artist guided generation of video game production quality face textures. - Christian Murphy; Sudhir P. Mudur; Daniel Holden; Marc-André Carbonneau; Donya Ghafourzadeh; Andre Beauchamp (Comput. Graph., 2021)

Local control editing paradigms for part-based 3D face morphable models. - Donya Ghafourzadeh; Sahel Fallahdoust; Cyrus Rahgoshay; Andre Beauchamp; Adeline Aubame; Tiberiu Popa; Eric Paquette (Comput. Animat. Virtual Worlds, 2021)