Psychophysiological responses to digital media: frontal EEG alpha asymmetry during newspaper reading on a tablet versus print. - Dorina Rajanen; Mikko Salminen; Niklas Ravaja (MindTrek, 2015)

Reading a Newspaper on Print Versus Screen: A Motivational Perspective. - Dorina Rajanen; Mikko Salminen; Niklas Ravaja (HICSS, 2016)

Finding common ground: comparing children's and parents' views on children's online safety. - Heidi Hartikainen; Marianne Kinnula; Netta Iivari; Dorina Rajanen (BCS HCI, 2017)

Usability benefits in gamification. - Mikko Rajanen; Dorina Rajanen (GamiFIN, 2017)

UX Professionals' Definitions of Usability and UX - A Comparison Between Turkey, Finland, Denmark, France and Malaysia. - Dorina Rajanen; Torkil Clemmensen; Netta Iivari; Yavuz Inal; Kerem Rizvanoglu; Ashok Sivaji; Amélie Roche (INTERACT (4), 2017)

Personalized Gamification: A Model for Play Data Profiling. - Dorina Rajanen; Mikko Rajanen (DDGD@MindTrek, 2017)

Digitization for fun or reward?: a study of acceptance of wearable devices for personal healthcare. - Dorina Rajanen; Min Weng (MindTrek, 2017)

Heuristic evaluation in game and gamification development. - Mikko Rajanen; Dorina Rajanen (GamiFIN, 2018)

STOP: A Smartphone-based Game for Parkinson's Disease Medication Adherence. - Valerii Kan; Dorina Rajanen; Kennedy Opoku Asare; Denzil Ferreira (UbiComp/ISWC Adjunct, 2018)

Usability: A Core Concept in Socio-Technical Systems Development. - Mikko Rajanen; Dorina Rajanen (STPIS@ECIS, 2019)

Safety Culture in Digital Fabrication: Professional, Social, and Environmental Responsibilities. - Dorina Rajanen; Mikko Rajanen (FabLearn Europe, 2019)

Co-creation of a Safety Culture in Digital Fabrication. - Dorina Rajanen; Mikko Rajanen (FabLearn Europe, 2019)

Climate change gamification: A literature review. - Dorina Rajanen; Mikko Rajanen (GamiFIN, 2019)

Cloud Computing Adoption in Organizations: A Literature Review and a Unifying Model. - Isaac Ogunlolu; Dorina Rajanen (ISD, 2019)

Beyond Reading Media and Interaction Behavior: Cognitive Implications of Digitized Reading Patterns. - Dorina Rajanen (ISD, 2019)

Introduction to the Special Issue on HCI in a Sharing Society. - Torkil Clemmensen; Dorina Rajanen; Mikko Rajanen; José L. Abdelnour-Nocera (AIS Trans. Hum. Comput. Interact., 2019)

Perspectives and Practices of Digital Accessibility: A Survey of User Experience Professionals in Nordic Countries. - Yavuz Inal; Frode Guribye; Dorina Rajanen; Mikko Rajanen; Mattias Rost (NordiCHI, 2020)

Usability: A Cybernetics Perspective. - Mikko Rajanen; Dorina Rajanen (STPIS, 2020)

Usability as Speculum Mundi: A Core Concept in Socio-technical Systems Development. - Mikko Rajanen; Dorina Rajanen (Complex Syst. Informatics Model. Q., 2020)

Three Approaches for Shaping Safety Culture in Digital Fabrication: A Research Roadmap. - Mikko Rajanen; Dorina Rajanen (FabLearn/MakeEd, 2021)

"Organized UX Professionalism" - An Empirical Study and Conceptual Tool for Scrutinizing UX Work of the Future. - Torkil Clemmensen; Netta Iivari; Dorina Rajanen; Ashok Sivaji (HWID, 2021)

Perceiving ICT: Factors Influencing the Selection of Information Systems as a Major. - Joni Matias Rajala; Netta Iivari; Marianne Kinnula; Dorina Rajanen; Tonja Molin-Juustila (ISD, 2022)

Towards a Theoretical Framework of Acceptance of Virtual Reality Technology: Evidence from 360-Video Concert. - Dorina Rajanen; Mikko Rajanen (ISD, 2022)

The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement. - Daniel Fernández Galeote; Chubo Zeko; Kristofers Volkovs; Marius Diamant; Mattia Thibault; Nikoletta Zampeta Legaki; Dorina Rajanen; Mikko Rajanen; Juho Hamari (MindTrek, 2022)

Gamification for Climate Change Engagement: A User-Centered Design Agenda. - Daniel Fernández Galeote; Mikko Rajanen; Dorina Rajanen; Nikoletta Zampeta Legaki; David J. Langley; Juho Hamari (MindTrek, 2023)