Innovative Game Concepts for Alzheimer Patients. - Christian Eichhorn 002; David A. Plecher; Gudrun Klinker; Martin Lurz; Nadja Leipold; Markus Böhm 001; Helmut Krcmar; Angela Ott; Dorothee Volkert; Atsushi Hiyama (HCI (27), 2018)

THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer Patients. - Christian Eichhorn 002; David A. Plecher; Martin Lurz; Nadja Leipold; Markus Böhm 001; Helmut Krcmar; Angela Ott; Dorothee Volkert; Atsushi Hiyama; Gudrun Klinker (HCI (28), 2019)

Interactive Drinking Gadget for the Elderly and Alzheimer Patients. - David A. Plecher; Christian Eichhorn 002; Martin Lurz; Nadja Leipold; Markus Böhm 001; Helmut Krcmar; Angela Ott; Dorothee Volkert; Gudrun Klinker (HCI (28), 2019)

Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients. - Christian Eichhorn 002; David A. Plecher; Martin Lurz; Nadja Leipold; Markus Böhm 001; Helmut Krcmar; Angela Ott; Dorothee Volkert; Atsushi Hiyama; Gudrun Klinker (HCI (28), 2020)

Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen. - Christian Eichhorn 002; David A. Plecher; Oleksandr Golovnya; Dorothee Volkert; Atsushi Hiyama; Gudrun Klinker (HCI (26), 2021)