Integrating Palm hand-held technology into the web-based inquiry science environment (WISE). - James D. Slotta; Douglas B. Clark; Britte Cheng (CSCL, 2002)

Personally-Seeded Discussions to Scaffold Online Argumentation. - Douglas B. Clark (ICLS, 2004)

Analyzing the quality of argumentation supported by personally-seeded discussions. - Douglas B. Clark; Victor D. Sampson (CSCL, 2005)

Assessment of Argument in Science Education: A Critical Review of the Literature. - Victor D. Sampson; Douglas B. Clark (ICLS, 2006)

Argumentative Knowledge Construction in CSCL. - Armin Weinberger; Douglas B. Clark; Gijsbert Erkens; Victor D. Sampson; Karsten Stegmann; Jeroen Janssen; Jos G. M. Jaspers; Gellof Kanselaar; Frank Fischer 001 (ICLS, 2006)

Evaluating the quality of dialogical argumentation in CSCL: moving beyond an analysis of formal structure. - Douglas B. Clark; Victor D. Sampson; Armin Weinberger; Gijsbert Erkens (CSCL, 2007)

Orchestrating learning activities on the social and the cognitive level to foster CSCL. - Armin Weinberger; Douglas B. Clark; Pierre Dillenbourg; Dejana Diziol; Victor D. Sampson; Karsten Stegmann; Nikol Rummel; Fabrice Hong; Hans Spada; Bruce M. McLaren; Taiga Brahm; Frank Fischer 001 (CSCL, 2007)

International analysis of students' knowledge structure coherence. - Douglas B. Clark; Cynthia M. D'Angelo; Sharon Schleigh; Muhsin Menekse (ICLS (1), 2008)

Improving the design and impact of interactive, dynamic visualizations for science learning. - Marcia C. Linn; Chris Quintana; Hsin-Yi Chang; Ji Shen; Jennifer L. Chiu; Douglas B. Clark; Muhsin Menekse; Cynthia M. D'Angelo; Sharon Schleigh; Stephanie Touchman; Kevin W. McElhaney; Keisha Varma; et al. (ICLS (3), 2008)

SURGE: intended and unintended science learning in games. - Douglas B. Clark; Mario Martinez-Garza; Brian C. Nelson; Cynthia M. D'Angelo; Kent Slack (ICLS, 2010)

SURGE: intended and unintended learning in digital games. - Douglas B. Clark; Brian C. Nelson; Cynthia M. D'Angelo; Kent Slack; Mario Martinez-Garza (ICLS, 2010)

SURGE: integrating Vygotsky's spontaneous and instructed concepts in a digital game? - Douglas B. Clark; Brian C. Nelson; Cynthia A. D'Angelo; Kent Slack; Mario Martinez-Garza (ICLS, 2010)

Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United States. - Douglas B. Clark; Brian C. Nelson; Hsin-Yi Chang; Mario Martinez-Garza; Kent Slack; Cynthia M. D'Angelo (Comput. Educ., 2011)

Integrating Computational Thinking with K-12 Science Education - A Theoretical Framework. - Pratim Sengupta; John S. Kinnebrew; Gautam Biswas; Douglas B. Clark (CSEDU (2), 2012)

Instructional Approaches to Promote Conceptual Change. - Stella Vosniadou; Naomi Miyake; Marcia C. Linn; Stellan Ohlsson; David G. Cosejo; Michael J. Jacobson; Douglas B. Clark (ICLS, 2012)

Bilingual language supports in online science inquiry environments. - Douglas B. Clark; Stephanie Touchman; Mario Martinez-Garza; Frank Ramirez-Marin; Tina Skjerping Drews (Comput. Educ., 2012)

Games, Motivation, and Integrating Intuitive and Formal Understanding. - Douglas B. Clark (AIED, 2013)

Digital Games and Science Learning: Design Principles and Processes to Augment Commercial Game Design Conventions. - Douglas B. Clark; Stephen S. Killingsworth; Mario Martinez-Garza; Grant Van Eaton; Gautam Biswas; John S. Kinnebrew; Pratim Sengupta; Kara Krinks; Deanne Adams; Haifeng Zhang; James Hughes (AIED Workshops, 2013)

Designing Digital Objects to Scaffold Learning. - Grant Van Eaton; Douglas B. Clark; David Beutel (AIED Workshops, 2013)

Connecting Learning Goals and Component Cognitive Skills in Digital Games. - Stephen S. Killingsworth; Douglas B. Clark (CogSci, 2013)

Levels of Articulated Reasoning in Spontaneous Face-to-Face Collaborations and Online Forum Postings Surrounding a Single-Player Physics Game in Public Middle School Classrooms. - Douglas B. Clark; Blaine E. Smith; Stephanie Zuckerman; Caroline Wilson; Joy Ssebikindu; Grant Van Eaton (CSCL (2), 2013)

Integrating computational thinking with K-12 science education using agent-based computation: A theoretical framework. - Pratim Sengupta; John S. Kinnebrew; Satabdi Basu; Gautam Biswas; Douglas B. Clark (Educ. Inf. Technol., 2013)

Advances in Assessment of Students' Intuitive Understanding of Physics through Gameplay Data. - Mario Martinez-Garza; Douglas B. Clark; Brian C. Nelson (Int. J. Gaming Comput. Mediat. Simulations, 2013)

Combining Video Games and Constructionist Design to Support Deep Learning in Play. - Nathan R. Holbert; David Weintrop; Uri Wilensky; Pratim Sengupta; Stephen S. Killingsworth; Kara Krinks; Douglas B. Clark; Corey E. Brady; Eric Klopfer; R. Benjamin Shapiro; Rosemary S. Russ; Yasmin B. Kafai (ICLS, 2014)

Science Sims and Games: Best Design Practices and Fave Flops. - Mina C. Johnson-Glenberg; Caroline Savio-Ramos; Katherine K. Perkins; Emily B. Moore; Robb Lindgren; Douglas B. Clark; Corey E. Brady; Pratim Sengupta; Mario Martinez-Garza; Deanne Adams; Stephen S. Killingsworth; Grant Van Eaton; et al. (ICLS, 2014)

Two Systems, Two Stances: A Novel Theoretical Framework for Game-Based Learning. - Mario Martinez-Garza; Douglas B. Clark (ICLS, 2014)

When Friends Argue: Investigating Argumentative Learning Processes in Facebook. - Dimitra Tsovaltzi; Christa S. C. Asterhan; Christine Greenhow; Raluca Judele; Thomas Puhl; Rakheli Hever; Thor Gibbons; Melissa M. Menzer; Baruch B. Schwarz; Armin Weinberger; Douglas B. Clark (ICLS, 2014)

Integrating self-explanation functionality into a complex game environment: Keeping gaming in motion. - Deanne Adams; Douglas B. Clark (Comput. Educ., 2014)

Commentary: Deep analysis of epistemic frames and passive participants around argumentation and learning in informal learning spaces. - Douglas B. Clark; Mario Martinez-Garza (Comput. Hum. Behav., 2015)

Self-explanation and digital games: Adaptively increasing abstraction. - Douglas B. Clark; Satyugjit S. Virk; Jackie Barnes; Deanne M. Adams (Comput. Educ., 2016)

Identifying middle school students' challenges in computational thinking-based science learning. - Satabdi Basu; Gautam Biswas; Pratim Sengupta; Amanda Dickes; John S. Kinnebrew; Douglas B. Clark (Res. Pract. Technol. Enhanc. Learn., 2016)

Investigating Epistemic Stances in Game Play with Data Mining. - Mario Martinez-Garza; Douglas B. Clark (Int. J. Gaming Comput. Mediat. Simulations, 2017)

The Design of Disciplinarily-Integrated Games as Multirepresentational Systems. - Satyugjit S. Virk; Douglas B. Clark; Pratim Sengupta (Int. J. Gaming Comput. Mediat. Simulations, 2017)

Contextual Markup and Mining in Digital Games for Science Learning: Connecting Player Behaviors to Learning Goals. - John S. Kinnebrew; Stephen S. Killingsworth; Douglas B. Clark; Gautam Biswas; Pratim Sengupta; James Minstrell; Mario Martinez-Garza; Kara Krinks (IEEE Trans. Learn. Technol., 2017)

Knowledge Integration in the Digital Age: Trajectories, Opportunities and Future Directions. - Marcia C. Linn; Bat-Sheva Eylon; Adi Kidron; Libby F. Gerard; Emily Toutkoushian; Kihyun; Kristin Dana Bedell Bedell; Amanda Swearingen; Douglas B. Clark; Satyugjit Virk; Jackie Barnes; Deanne Adams; et al. (ICLS, 2018)

Revoicing, Bridging, and Stuttering Across Formal, Physical, and Virtual Spaces. - Grant Van Eaton; Douglas B. Clark; Pratim Sengupta (Int. J. Gaming Comput. Mediat. Simulations, 2018)

Modeling Games in the K-12 Science Classroom. - Kara Krinks; Pratim Sengupta; Douglas B. Clark (Int. J. Gaming Comput. Mediat. Simulations, 2019)

Reviewing Approaches to Assessment of Students' Designs. - Douglas B. Clark; Chris Ostrowdun; Stefan Rothschuh; Senay Purzer (ICLS, 2020)

Analytical Designs: Goodwin's Substrates as a Tool for Studying Learning. - Danielle T. Keifert; Rogers Hall; Noel Enyedy; Lauren Vogelstein; Ashlyn E. Pierson; Nadav Ehrenfeld; Samantha Marshall; Katherine Schneeberger McGugan; Ananda Maria Marin; Elisa Noemí Orellana Faulstich; Clementine Bordeaux; Heather Clark; et al. (ICLS, 2020)

Hybrid Modeling in 6th Grade STEM: Seeds of Convergence Research. - Ashlyn E. Pierson; Corey E. Brady; Douglas B. Clark; Pratim Sengupta (ICLS, 2020)

Modeling in Languages, Languages of Modeling: Integrating Science Practices and Translanguaging Practices. - Ashlyn E. Pierson; Douglas B. Clark; Corey E. Brady (ICLS, 2020)

Reconceptualizing games for integrating computational thinking and science as practice: collaborative agent-based disciplinarily-integrated games. - Douglas B. Clark; Pratim Sengupta (Interact. Learn. Environ., 2020)

Academically meaningful play: Designing digital games for the classroom to support meaningful gameplay, meaningful learning, and meaningful access. - Douglas B. Clark; Jesús E. Hernández-Zavaleta; Sandra Becker (Comput. Educ., 2023)