Exploring the Quality in Use of Web 2.0 Applications: The Case of Mind Mapping Services. - Tihomir Orehovacki; Andrina Granic; Dragutin Kermek (ICWE Workshops, 2011)

Taxonomy of digital economy business models. - Marko Jurisic; Dragutin Kermek (MIPRO, 2011)

A review of iterated prisoner's dilemma strategies. - Marko Jurisic; Dragutin Kermek; Mladen Konecki (MIPRO, 2012)

Examining the Quality in Use of Web 2.0 Applications: A Three-Dimensional Framework. - Tihomir Orehovacki; Dragutin Kermek; Andrina Granic (HCI (28), 2013)

Evaluating the perceived and estimated quality in use of Web 2.0 applications. - Tihomir Orehovacki; Andrina Granic; Dragutin Kermek (J. Syst. Softw., 2013)

Analysis and Evaluation of Web Application Performance Enhancement Techniques. - Igor Jugo; Dragutin Kermek; Ana Mestrovic (ICWE, 2014)

Complex Propagation of Events: Design Patterns Comparison. - Marko Mijac; Dragutin Kermek; Zlatko Stapic (ISD, 2014)

Comparing classification models in the final exam performance prediction. - Jasna Gamulin; Ozren Gamulin; Dragutin Kermek (MIPRO, 2014)

The application of formative e-assessment data in final exam results modeling using neural networks. - Jasna Gamulin; Ozren Gamulin; Dragutin Kermek (MIPRO, 2015)

Using online assessments to stimulate learning strategies and achievement of learning goals. - Miran Zlatovic; Igor Balaban; Dragutin Kermek (Comput. Educ., 2015)

Preparation of a hybrid e-learning course for gamification. - Dragutin Kermek; Daniel Strmecki; Matija Novak; Matija Kaniski (MIPRO, 2016)

Using Fourier coefficients in time series analysis for student performance prediction in blended learning environments. - Jasna Gamulin; Ozren Gamulin; Dragutin Kermek (Expert Syst. J. Knowl. Eng., 2016)

Process Model Improvement for Source Code Plagiarism Detection in Student Programming Assignments. - Dragutin Kermek; Matija Novak (Informatics Educ., 2016)

An Overview on the use of Ontologies in Software Engineering. - Daniel Strmecki; Ivan Magdalenic; Dragutin Kermek (J. Comput. Sci., 2016)

Two years of gamification of the course - Lessons learned. - Dragutin Kermek; Matija Novak; Matija Kaniski (MIPRO, 2018)

Calibration of source-code similarity detection tools for objective comparisons. - Matija Novak; Dragutin Kermek; Mike Joy (MIPRO, 2018)

Usability Metrics for Gamified E-learning Course: A Multilevel Approach. - Aleksandra Sobodic; Igor Balaban; Dragutin Kermek (Int. J. Emerg. Technol. Learn., 2018)

Source-code Similarity Detection and Detection Tools Used in Academia: A Systematic Review. - Matija Novak; Mike Joy; Dragutin Kermek (ACM Trans. Comput. Educ., 2019)

Analysis of Social Networks Usage among Students. - Matej Loncar; Dragutin Kermek (MIPRO, 2020)

Deep Learning within the Web Application Security Scope - Literature Review. - Matija Kaniski; Jasminka Dobsa; Dragutin Kermek (MIPRO, 2023)