Moving object detection unaffected by cast shadows, highlights and ghosts. - Duarte Duque; Henrique Santos 001; Paulo Cortez 001 (ICIP (3), 2005)

The OBSERVER: An Intelligent and Automated Video Surveillance System. - Duarte Duque; Henrique Santos 001; Paulo Cortez 001 (ICIAR (1), 2006)

N-ary trees classifier. - Duarte Duque; Henrique Santos 001; Paulo Cortez 001 (ICINCO-RA, 2006)

Prediction of Abnormal Behaviors for Intelligent Video Surveillance Systems. - Duarte Duque; Henrique Santos 001; Paulo Cortez 001 (CIDM, 2007)

People detection and tracking using depth camera. - Rui Silva; Duarte Duque (CompIMAGE, 2012)

Automated Image Analysis of Lung Branching Morphogenesis from Microscopic Images of Fetal Rat Explants. - Pedro L. Rodrigues; Nuno F. Rodrigues; Duarte Duque; Sara Granja; Jorge Correia-Pinto; João L. Vilaça (Comput. Math. Methods Medicine, 2014)

Computer-aided recognition of dental implants in X-ray images. - Pedro Morais; Sandro F. Queiros; António H. J. Moreira; Adriano Ferreira; Ernesto Ferreira; Duarte Duque; Nuno F. Rodrigues; João L. Vilaça (Computer-Aided Diagnosis, 2015)

Forecasting Store Foot Traffic Using Facial Recognition, Time Series and Support Vector Machines. - Paulo Cortez 001; Luís Miguel Matos; Pedro José Pereira; Nuno Santos; Duarte Duque (SOCO-CISIS-ICEUTE, 2016)

Tracking of small animals in laboratory An application of CUDA technology for the optimization of computer vision algorithms. - Duarte Duque (SeGAH, 2018)

Diagnosis of children's vision problems through video games : Case study: A visual acuity test & game tool. - José Vilaça; Duarte Duque (SeGAH, 2019)

Pre-diagnostic of visual acuity through a serious game. - José Vilaça; Duarte Duque (SeGAH, 2020)

Guest Editorial: Special Issue on Serious Games for Health. - Duarte Duque; João L. Vilaça; Marjorie A. Zielke; Nuno Dias; Nuno F. Rodrigues; Ruck Thawonmas (IEEE Trans. Games, 2020)

The Benefits of Virtual Reality Technology for Rehabilitation of Children with Autism: A Systematic Review. - Rafael Silva; Duarte Duque; Miguel Melo; João Martinho Moura (ICGI, 2021)

A Systematic Review of the Use of Virtual Reality Games in Post-stroke Rehabilitation. - Diogo Pereira; Duarte Duque; Vítor H. Carvalho (SEGAH, 2021)

A Robotic and Game-Based Framework for Assisted Upper Limb Rehabilitation. - Vítor M. Oliveira; Diogo Pereira; Bruno Oliveira 002; Pedro Morais; Duarte Duque; João L. Vilaça; António H. J. Moreira (SeGAH, 2022)

A Review on Full Immersive Head-Mounted Virtual Reality Assisted Physiotherapy in Upper Limbs Rehabilitation. - Moisés Moreira; Anabela Marques; João L. Vilaça; Vítor H. Carvalho; Duarte Duque (SeGAH, 2023)

STEAM Teachers' Perceptions of Artificial Intelligence in Education: Preliminary Research. - Sara Cruz; Duarte Duque; Vítor Carvalho 001 (CSEDU (2), 2024)

A Virtual Reality Game-Based Approach for Shoulder Rehabilitation. - Moisés Moreira; Estela Vilhena; Vítor H. Carvalho; Duarte Duque (Multimodal Technol. Interact., 2024)