The blindfold soundscape game: a case for participation-centered gameplay experience design and evaluation. - Durval Pires; Bárbara Furtado; Tiago Carregã; Luís Reis 002; Luís Lucas Pereira; Rui Craveirinha; Licínio Roque (Audio Mostly Conference, 2013)

Dynamic enhancement of videogame soundscapes. - Durval Pires; Licínio Roque; Valter Alves (Audio Mostly Conference, 2013)

Recommending POIs Based on the User's Context and Intentions. - Hernani Pereira Costa; Bárbara Furtado; Durval Pires; Luís Macedo; Amílcar Cardoso (PAAMS (Workshops), 2013)

A software architecture for dynamic enhancement of soundscapes in games. - Durval Pires; Valter Alves; Licínio Roque (Audio Mostly Conference, 2014)