User Requirement Analysis of Social Conventions Learning Applications for Non-Natives and Low-Literates. - Dylan G. M. Schouten; Nanja J. J. M. Smets; Marianne Driessen; Marieke Hanekamp; Anita H. M. Cremers; Mark A. Neerincx (HCI (16), 2013)

Computer-Supported Learning of Societal Participation Skills by Low-Literates and Non-Natives. - Dylan G. M. Schouten (ECCE, 2014)

Inclusive Design and Anthropological Methods to Create Technological Support for Societal Inclusion. - Anita H. M. Cremers; Yvonne J. F. M. Jansen; Mark A. Neerincx; Dylan G. M. Schouten; Alex Kayal (HCI (4), 2014)

Gamification for Low-Literates: Findings on Motivation, User Experience, and Study Design. - Dylan G. M. Schouten; Isabel Pfab; Anita H. M. Cremers; Betsy van Dijk; Mark A. Neerincx (ICCHP (1), 2014)

Low-literates' support needs for societal participation learning: Empirical grounding of theory- and model-based design. - Dylan G. M. Schouten; Rosie Paulissen; Marieke Hanekamp; Annemarie Groot; Mark A. Neerincx; Anita H. M. Cremers (Cogn. Syst. Res., 2017)

Requirements for a virtual environment to support the social participation education of low-literates. - Dylan G. M. Schouten; Nanja J. J. M. Smets; Marianne Driessen; Knup Fuhri; Mark A. Neerincx; Anita H. M. Cremers (Univers. Access Inf. Soc., 2017)

A Digital Coach That Provides Affective and Social Learning Support to Low-Literate Learners. - Dylan G. M. Schouten; Fleur Venneker; Tibor Bosse; Mark A. Neerincx; Anita H. M. Cremers (IEEE Trans. Learn. Technol., 2018)

Teamwork and adaptation in games (TAG): a survey to gauge teamwork. - Casper Harteveld; Erica Kleinman; Paola Rizzo; Dylan G. M. Schouten; Truong Huy Nguyen; Samuel Liberty; Wade Kimbrough; Paul Fombelle; Magy Seif El-Nasr (FDG, 2019)

Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious Games. - Giovanni Maria Troiano; Dylan G. M. Schouten; Michael P. Cassidy; Eli Tucker-Raymond; Gillian Puttick; Casper Harteveld (CHI PLAY, 2020)

All Good Things Come in Threes: Assessing Student-Designed Games via Triadic Game Design. - Giovanni Maria Troiano; Dylan G. M. Schouten; Michael P. Cassidy; Eli Tucker-Raymond; Gillian Puttick; Casper Harteveld (FDG, 2020)

What Do Students Learn About Experimental Research by Designing Interactive Fiction Games? - Anna Amato; Camillia Matuk; Dylan G. M. Schouten; Steven C. Sutherland; Gillian Smith 001; Casper Harteveld (ICLS, 2020)

Advancing Methodology for Social Science Research Using Alternate Reality Games: Proof-of-Concept Through Measuring Individual Differences and Adaptability and their impact on Team Performance. - Magy Seif El-Nasr; Casper Harteveld; Paul Fombelle; Truong Huy Nguyen; Paola Rizzo; Dylan G. M. Schouten; Abdelrahman Madkour; Chaima Jemmali; Erica Kleinman; Nithesh Javvaji; Zhaoqing Teng; Samuel Liberty; et al. (CoRR, 2021)

Using scaffolding to formalize digital coach support for low-literate learners. - Dylan G. M. Schouten; Pim Massink; Stella F. Donker; Mark A. Neerincx; Anita H. M. Cremers (User Model. User Adapt. Interact., 2021)

An embodied conversational agent coach to support societal participation learning by low-literate users. - Dylan G. M. Schouten; Agnes A. Deneka; Mariët Theune; Mark A. Neerincx; Anita H. M. Cremers (Univers. Access Inf. Soc., 2023)