Dylan H. Hendrickson

Orcid: 0000-0002-9967-8799

According to our database1, Dylan H. Hendrickson authored at least 19 papers between 2018 and 2023.

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Bibliography

2023
Traversability, Reconfiguration, and Reachability in the Gadget Framework.
Algorithmica, November, 2023

Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets.
Theor. Comput. Sci., August, 2023

Complexity of Simple Folding of Mixed Orthogonal Crease Patterns.
CoRR, 2023

This Game Is Not Going To Analyze Itself.
CoRR, 2023

Complexity of Motion Planning of Arbitrarily Many Robots: Gadgets, Petri Nets, and Counter Machines.
Proceedings of the 2nd Symposium on Algorithmic Foundations of Dynamic Networks, 2023

2022
The Legend of Zelda: The Complexity of Mechanics.
CoRR, 2022

Orthogonal Fold & Cut.
CoRR, 2022

PSPACE-Completeness of Reversible Deterministic Systems.
Proceedings of the Machines, Computations, and Universality - 9th International Conference, 2022

Lower Bounds on Retroactive Data Structures.
Proceedings of the 33rd International Symposium on Algorithms and Computation, 2022

Pushing Blocks via Checkable Gadgets: PSPACE-Completeness of Push-1F and Block/Box Dude.
Proceedings of the 11th International Conference on Fun with Algorithms, 2022

Flat Folding an Unassigned Single-Vertex Complex (Combinatorially Embedded Planar Graph with Specified Edge Lengths) Without Flat Angles.
Proceedings of the 38th International Symposium on Computational Geometry, 2022

2021
1 X 1 Rush Hour with Fixed Blocks Is PSPACE-Complete.
Proceedings of the 10th International Conference on Fun with Algorithms, 2021

Walking Through Doors Is Hard, Even Without Staircases: Proving PSPACE-Hardness via Planar Assemblies of Door Gadgets.
Proceedings of the 10th International Conference on Fun with Algorithms, 2021

Characterizing Universal Reconfigurability of Modular Pivoting Robots.
Proceedings of the 37th International Symposium on Computational Geometry, 2021

2020
Edge Matching with Inequalities, Triangles, Unknown Shape, and Two Players.
J. Inf. Process., 2020

PSPACE-completeness of Pulling Blocks to Reach a Goal.
J. Inf. Process., 2020

Complexity of Retrograde and Helpmate Chess Problems: Even Cooperative Chess Is Hard.
Proceedings of the 31st International Symposium on Algorithms and Computation, 2020

Toward a General Complexity Theory of Motion Planning: Characterizing Which Gadgets Make Games Hard.
Proceedings of the 11th Innovations in Theoretical Computer Science Conference, 2020

2018
A General Theory of Motion Planning Complexity: Characterizing Which Gadgets Make Games Hard.
CoRR, 2018


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