Dylan G. M. Schouten

Orcid: 0000-0001-9954-5462

Affiliations:
  • Northeastern University, Boston, MA, USA
  • Delft University of Technology, Faculty of Electrical Engineering, Mathematics and Computer Science, The Netherlands


According to our database1, Dylan G. M. Schouten authored at least 14 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2023
An embodied conversational agent coach to support societal participation learning by low-literate users.
Univers. Access Inf. Soc., November, 2023

2021
Using scaffolding to formalize digital coach support for low-literate learners.
User Model. User Adapt. Interact., 2021

Advancing Methodology for Social Science Research Using Alternate Reality Games: Proof-of-Concept Through Measuring Individual Differences and Adaptability and their impact on Team Performance.
CoRR, 2021

2020
What Do Students Learn About Experimental Research by Designing Interactive Fiction Games?
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

All Good Things Come in Threes: Assessing Student-Designed Games via Triadic Game Design.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious Games.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

2019
Teamwork and adaptation in games (TAG): a survey to gauge teamwork.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

2018
A Digital Coach That Provides Affective and Social Learning Support to Low-Literate Learners.
IEEE Trans. Learn. Technol., 2018

2017
Requirements for a virtual environment to support the social participation education of low-literates.
Univers. Access Inf. Soc., 2017

Low-literates' support needs for societal participation learning: Empirical grounding of theory- and model-based design.
Cogn. Syst. Res., 2017

2014
Gamification for Low-Literates: Findings on Motivation, User Experience, and Study Design.
Proceedings of the Computers Helping People with Special Needs, 2014

Inclusive Design and Anthropological Methods to Create Technological Support for Societal Inclusion.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Methods for Universal Access, 2014

Computer-Supported Learning of Societal Participation Skills by Low-Literates and Non-Natives.
Proceedings of the 2014 European Conference on Cognitive Ergonomics, 2014

2013
User Requirement Analysis of Social Conventions Learning Applications for Non-Natives and Low-Literates.
Proceedings of the Engineering Psychology and Cognitive Ergonomics. Understanding Human Cognition, 2013


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