IGIP: a framework towards open-ended visual programming. - Frank Van Reeth; Eddy Flerackers; Theo D'Hondt (VL, 1988)

Visual pRogramming in a Computer Animation Environment. - Frank Van Reeth; Eddy Flerackers (VL, 1990)

Three-dimensional Graphical Programming in CAEL. - Frank Van Reeth; Eddy Flerackers (VL, 1993)

ExTwAnPaSy: an Extensible Two-dimensional Animation/Paint System. - Frank Van Reeth; Wim Lamotte; Eddy Flerackers (CA, 1994)

xXX: A Modular System for Manipulating Image Sequences. - Frank Van Reeth; Karin Coninx; Eddy Flerackers (Computer Graphics, 1995)

Realizing 3D Visual Programming Environments within a Virtual Environment. - Frank Van Reeth; Karin Coninx; Steve De Backer; Eddy Flerackers (Comput. Graph. Forum, 1995)

Ray Tracing Optimization Utilizing Projective Methods. - Frank Van Reeth; Patrick Monsieurs; Pieter Bekaert; Eddy Flerackers (Computer Graphics International, 1996)

A Hybrid 2D / 3D User Interface for Immersive Object Modeling. - Karin Coninx; Frank Van Reeth; Eddy Flerackers (Computer Graphics International, 1997)

HCI Issues About Immersive Modeling. - Karin Coninx; Frank Van Reeth; Eddy Flerackers (HCI (2), 1997)

Design and realization of an interactive multimedia server in education. - Karin Coninx; B. Daems; Frank Van Reeth; Eddy Flerackers (ITiCSE, 1997)

Visinet: Collaborative 3D Visualization and VR over ATM Networks. - Wim Lamotte; Eddy Flerackers; Frank Van Reeth; Rae A. Earnshaw; João Mena de Matos (IEEE Computer Graphics and Applications, 1997)

2D human-computer interaction techniques in immersive virtual environments. - Karin Coninx; Frank Van Reeth; Eddy Flerackers (Comput. Networks ISDN Syst., 1997)

A Distributed Video Retrieval System Utilising Broadband Networked PC_s for Educational Applications. - Frank Van Reeth; Chris Raymaekers; Peter Trekels; Stefan Verkoyen; Eddy Flerackers (MMM, 1998)

ICOME: An Immersive Collaborative 3D Object Modelling Environment. - Chris Raymaekers; Tom De Weyer; Karin Coninx; Frank Van Reeth; Eddy Flerackers (Virtual Real., 1999)

Collision avoidance and map construction using synthetic vision. - Patrick Monsieurs; Karin Coninx; Eddy Flerackers (Virtual Real., 2000)

Reducing Bloat in Genetic Programming. - Patrick Monsieurs; Eddy Flerackers (Fuzzy Days, 2001)

Reducing Population Size while Maintaining Diversity. - Patrick Monsieurs; Eddy Flerackers (EuroGP, 2003)

Training social learning skills by collaborative mobile gaming in museums. - Jolien Schroyen; Kris Gabriëls; Kris Luyten; Daniël Teunkens; Karel Robert; Karin Coninx; Eddy Flerackers; Elke Manshoven (Advances in Computer Entertainment Technology, 2008)

Dip - it: digital infrared painting on an interactive table. - Peter Vandoren; Tom Van Laerhoven; Luc Claesen; Johannes Taelman; Fabian Di Fiore; Frank Van Reeth; Eddy Flerackers (CHI Extended Abstracts, 2008)

Exponential shadow maps. - Thomas Annen; Tom Mertens; Hans-Peter Seidel; Eddy Flerackers; Jan Kautz (Graphics Interface, 2008)

FluidPaint: an interactive digital painting system using real wet brushes. - Peter Vandoren; Luc Claesen; Tom Van Laerhoven; Johannes Taelman; Chris Raymaekers; Eddy Flerackers; Frank Van Reeth (ITS, 2009)

Facilitating Adaptation in Virtual Environments Using a Context-Aware Model-Based Design Process. - Johanna Renny Octavia; Lode Vanacken; Chris Raymaekers; Karin Coninx; Eddy Flerackers (TAMODIA, 2009)

Smart camera SoC system for interactive real-time real-brush based digital painting systems. - Luc Claesen; Peter Vandoren; Tom Van Laerhoven; Andy Motten; Domien Nowicki; Tom De Weyer; Frank Van Reeth; Eddy Flerackers (VLSI-SoC, 2010)

Technology Transfer at IBBT-EDM: Case Study in the Computer Graphics Domain. - Fabian Di Fiore; Eddy Flerackers; Frank Van Reeth (Expanding the Frontiers of Visual Analytics and Visualization, 2012)

Real-Time Hand-Painted Graphics for Mobile Games. - Fabian Di Fiore; Tom Schaessens; Robin Marx; Frank Van Reeth; Eddy Flerackers (AMDO, 2014)