Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine. - Edgar Velázquez-Armendáriz; Erik Millán (CONIELECOMP, 2006)

Implementing the render cache and the edge-and-point image on graphics hardware. - Edgar Velázquez-Armendáriz; Eugene Lee; Kavita Bala; Bruce Walter (Graphics Interface, 2006)

Tensor Clustering for Rendering Many-Light Animations. - Milos Hasan; Edgar Velázquez-Armendáriz; Fabio Pellacini; Kavita Bala (Comput. Graph. Forum, 2008)

Automatic bounding of programmable shaders for efficient global illumination. - Edgar Velázquez-Armendáriz; Shuang Zhao; Milos Hasan; Bruce Walter; Kavita Bala (ACM Trans. Graph., 2009)

Visualization of color as birds see it. - Jan Benes; Todd Alan Harvey; Edgar Velázquez-Armendáriz; Richard O. Prum (SIGGRAPH ASIA Posters, 2013)

Complex Luminaires: Illumination and Appearance Rendering. - Edgar Velázquez-Armendáriz (2014)

Complex Luminaires: Illumination and Appearance Rendering. - Edgar Velázquez-Armendáriz; Zhao Dong 001; Bruce Walter; Donald P. Greenberg (ACM Trans. Graph., 2015)

Neural complex luminaires: representation and rendering. - Junqiu Zhu; Yaoyi Bai; Zilin Xu; Steve Bako; Edgar Velázquez-Armendáriz; Lu Wang 007; Pradeep Sen; Milos Hasan; Ling-Qi Yan 001 (ACM Trans. Graph., 2021)