Virtual cinematography director for interactive storytelling. - Edirlei E. S. de Lima; Cesar Tadeu Pozzer; Marcos Cordeiro d'Ornellas; Angelo E. M. Ciarlini; Bruno Feijó; António L. Furtado 001 (Advances in Computer Entertainment Technology, 2009)

Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments. - Edirlei Everson Soares de Lima; Cesar Tadeu Pozzer; Marcos Cordeiro d'Ornellas; Angelo E. M. Ciarlini; Bruno Feijó; António L. Furtado 001 (SBGames, 2009)

Director of Photography and Music Director for Interactive Storytelling. - Edirlei Everson Soares de Lima; Bruno Feijó; António L. Furtado 001; Cesar Tadeu Pozzer; Angelo E. M. Ciarlini (SBGames, 2010)

Multimodal, Multi-user and Adaptive Interaction for Interactive Storytelling Applications. - Edirlei Soares de Lima; Bruno Feijó; Simone Diniz Junqueira Barbosa; Fabio A. Guilherme da Silva; António L. Furtado 001; Angelo E. M. Ciarlini; Cesar Tadeu Pozzer (SBGames, 2011)

Supporting Characters in Interactive Storytelling. - Ramon Limberger; Cesar Tadeu Pozzer; Bruno Feijó; Edirlei Soares de Lima (SBGames, 2011)

Social Interaction for Interactive Storytelling. - Edirlei Soares de Lima; Bruno Feijó; Cesar Tadeu Pozzer; Angelo E. M. Ciarlini; Simone Diniz Junqueira Barbosa; António L. Furtado 001; Fabio A. Guilherme da Silva (ICEC, 2012)

Information-Gathering Events in Story Plots. - Fabio A. Guilherme da Silva; António L. Furtado 001; Angelo E. M. Ciarlini; Cesar Tadeu Pozzer; Bruno Feijó; Edirlei Soares de Lima (ICEC, 2012)

Automatic Video Editing for Video-Based Interactive Storytelling. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001; Angelo E. M. Ciarlini; Cesar Tadeu Pozzer (ICME, 2012)

Non-branching Interactive Comics. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001; Simone Diniz Junqueira Barbosa; Cesar Tadeu Pozzer; Angelo E. M. Ciarlini (Advances in Computer Entertainment, 2013)

Hierarchical generation of dynamic and nondeterministic quests in games. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001 (Advances in Computer Entertainment, 2014)

Building Keyword-Indexed Virtual Libraries in a Logic Programming Environment. - Edirlei Soares de Lima; Simone Diniz Junqueira Barbosa; Bruno Feijó; António Luz Furtado (WebMedia, 2014)

Draw your own story: Paper and pencil interactive storytelling. - Edirlei Soares de Lima; Bruno Feijó; Simone D. J. Barbosa; António L. Furtado 001; Angelo E. M. Ciarlini; Cesar Tadeu Pozzer (Entertain. Comput., 2014)

Storytelling Interativo Baseado EM VíDEO. - Edirlei Everson Soares de Lima (2014)

Storytelling Variants: The Case of Little Red Riding Hood. - Edirlei Soares de Lima; António L. Furtado 001; Bruno Feijó (ICEC, 2015)

Storytelling variants based on semiotic relations. - Edirlei Soares de Lima; Bruno Feijó; Marco Antonio Casanova; António L. Furtado 001 (Entertain. Comput., 2016)

Network Traversal as an Aid to Plot Analysis and Composition. - Edirlei Soares de Lima; Vinicius M. Gottin; Bruno Feijó; António L. Furtado 001 (SBGames, 2017)

Personality and Preference Modeling for Adaptive Storytelling. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001; Vinicius M. Gottin (SBGames, 2018)

Player behavior and personality modeling for interactive storytelling in games. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001 (Entertain. Comput., 2018)

Video-based interactive storytelling using real-time video compositing techniques. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001 (Multim. Tools Appl., 2018)

Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001 (SBGames, 2019)

Sketch-Based Interaction for Planning-Based Interactive Storytelling. - Edirlei Soares de Lima; Felipe João Gheno; Ana Viseu (SBGames, 2020)

Towards the Design of Adaptive Virtual Reality Horror Games: A Model of Players' Fears Using Machine Learning and Player Modeling. - Edirlei Soares de Lima; Bruno M. C. Silva; Gabriel Teixeira Galam (SBGames, 2020)

Adaptive storytelling based on personality and preference modeling. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001 (Entertain. Comput., 2020)

An Evaluation of Remote Workers' Preferences for the Design of a Mobile App on Workspace Search. - Cátia Carvalho; Edirlei Soares de Lima; Hande Ayanoglu (HCI (3), 2021)

Computational Narrative Blending Based on Planning. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001 (ICEC, 2021)

Adaptive Branching Quests Based on Automated Planning and Story Arcs. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001 (SBGames, 2021)

Plot Composition by Mapping Situation Calculus Schemas into Petri Net Representation. - Edirlei Soares de Lima; António L. Furtado 001; Bruno Feijó; Marco A. Casanova (ICEC, 2022)

A Character-based Model for Interactive Storytelling in Games. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001 (SBGAMES, 2022)

An Evaluation of Artificial Intelligence Components in E-Commerce Fashion Platforms. - Luísa Vitorino; Edirlei Soares de Lima; Clara E. Fernandes (WorldCIST (1), 2022)

A Note on Process Modelling: Combining Situation Calculus and Petri Nets. - Edirlei Soares de Lima; António L. Furtado 001; Bruno Feijó; Marco A. Casanova (CoRR, 2022)

Procedural generation of branching quests for games. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001 (Entertain. Comput., 2022)

Adaptive virtual reality horror games based on Machine learning and player modeling. - Edirlei Soares de Lima; Bruno M. C. Silva; Gabriel Teixeira Galam (Entertain. Comput., 2022)

Semiotic Structuring in Movie Narrative Generation. - Edirlei Soares de Lima; Marco A. Casanova; Bruno Feijó; António L. Furtado 001 (ICEC, 2023)

The Meaning of Life (in Video Games). - Fausto Mourato; João Morais; Edirlei Soares de Lima (ICEC, 2023)

ChatGeppetto - an AI-powered Storyteller. - Edirlei Soares de Lima; Bruno Feijó; Marco A. Casanova; António L. Furtado 001 (SBGames, 2023)

Comparing Serious Games and Video-Based Instructional Methods in Medical Education: A Randomized Controlled Trial. - Claudia Sevivas; Edirlei Soares de Lima; Micaela Monteiro; João Pereira 001 (SeGAH, 2023)

Some Preliminary Steps Towards Metaverse Logic. - António L. Furtado 001; Marco A. Casanova; Edirlei Soares de Lima (CoRR, 2023)

n Walks in the Fictional Woods. - Victor Schetinger; Sara Di Bartolomeo; Edirlei Soares de Lima; Christofer Meinecke; Rudolf Rosa (CoRR, 2023)

Managing the plot structure of character-based interactive narratives in games. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001 (Entertain. Comput., 2023)

A Pattern-Oriented AI-Powered Approach to Story Composition. - Edirlei Soares de Lima; Margot M. E. Neggers; Marco A. Casanova; Bruno Feijó; António L. Furtado 001 (ICEC, 2024)

Multigenre AI-powered Story Composition. - Edirlei Soares de Lima; Margot M. E. Neggers; António L. Furtado 001 (CoRR, 2024)

Imagining from Images with an AI Storytelling Tool. - Edirlei Soares de Lima; Marco A. Casanova; António L. Furtado 001 (CoRR, 2024)

User Testing Insights of Application and Dashboard Interfaces for a Real-Time Campus Space Monitoring Solution. - Mafalda Morgado; Hande Ayanoglu; Edirlei Soares de Lima (HCI (1), 2025)

Unveiling gender bias in LLM-generated hero and heroine narratives. - Irene C. E. van Blerck; Edirlei Soares de Lima; Margot M. E. Neggers; Toon Calders (Entertain. Comput., 2025)

An AI-powered approach to the semiotic reconstruction of narratives. - Edirlei Soares de Lima; Margot M. E. Neggers; Bruno Feijó; Marco A. Casanova; António L. Furtado 001 (Entertain. Comput., 2025)

Characterizing the Investigative Methods of Fictional Detectives with Large Language Models. - Edirlei Soares de Lima; Marco A. Casanova; Bruno Feijó; António L. Furtado 001 (CoRR, 2025)