Improving the Performance of a Ray Tracing Algorithm Using a GPU. - Santiago Cioli; Gonzalo Ordeix; Eduardo Fernández 003; Martín Pedemonte; Pablo Ezzatti (SCCC, 2010)

Low-rank Radiosity using Sparse Matrices. - Eduardo Fernández 003; Pablo Ezzatti; Sergio Nesmachnow; Gonzalo Besuievsky (GRAPP/IVAPP, 2012)

Inverse lighting design for interior buildings integrating natural and artificial sources. - Eduardo Fernández 003; Gonzalo Besuievsky (Comput. Graph., 2012)

Statistical Inverse Lighting. - Eduardo Fernández 003; Gonzalo Besuievsky (GRAPP/IVAPP, 2013)

A sample-based method for computing the radiosity inverse matrix. - Eduardo Fernández 003; Gonzalo Besuievsky (Comput. Graph., 2014)

Inverse opening design with anisotropic lighting incidence. - Eduardo Fernández 003; Gonzalo Besuievsky (Comput. Graph., 2015)

Erratum to 'A sample-based method for computing the radiosity inverse matrix' [Computers & Graphics 41 (2014) 1-12]. - Eduardo Fernández 003; Gonzalo Besuievsky (Comput. Graph., 2015)

Optimizing Window Shape for Daylighting: An Urban Context Approach. - Eduardo Fernández 003; José Pedro Aguerre; Benoit Beckers; Gonzalo Besuievsky (UDMV, 2016)

A hierarchical factorization method for efficient radiosity calculations. - José Pedro Aguerre; Eduardo Fernández 003 (Comput. Graph., 2016)

A VNS with Parallel Evaluation of Solutions for the Inverse Lighting Problem. - Ignacio Decia; Rodrigo Leira; Martín Pedemonte; Eduardo Fernández 003; Pablo Ezzatti (EvoApplications (1), 2017)

Calculation of Optimal Luminaires for Architectural Design. - Rodrigo Leira; Eduardo Fernández 003; Gonzalo Besuievsky (VISIGRAPP (1: GRAPP), 2017)

Computing urban radiation: A sparse matrix approach. - José Pedro Aguerre; Eduardo Fernández 003; Gonzalo Besuievsky; Benoit Beckers (Graph. Model., 2017)

Physically Based Simulation and Rendering of Urban Thermography. - José Pedro Aguerre; Elena García-Nevado; Jairo Acuña Paz y Miño; Eduardo Fernández 003; Benoit Beckers (Comput. Graph. Forum, 2020)