Verifying Clock Schedules in the Presence of Cross Talk. - Soha Hassoun; Eduardo H. Calvillo Gámez; Christopher Cromer (DATE, 2002)

The TAC paradigm: unified conceptual framework to represent Tangible User Interfaces. - Eduardo H. Calvillo Gámez; Nancy Leland; Orit Shaer; Robert J. K. Jacob (CLIHC, 2003)

Static timing analysis for level-clocked circuits in the presence of crosstalk. - Soha Hassoun; Christopher Cromer; Eduardo H. Calvillo Gámez (IEEE Trans. Comput. Aided Des. Integr. Circuits Syst., 2003)

The TAC paradigm: specifying tangible user interfaces. - Orit Shaer; Nancy Leland; Eduardo H. Calvillo Gámez; Robert J. K. Jacob (Pers. Ubiquitous Comput., 2004)

The role of input devices in the gaming experience. - Eduardo H. Calvillo Gámez (ECCE, 2007)

From the gaming experience to the wider user experience. - Eduardo H. Calvillo Gámez; Paul A. Cairns; Anna Louise Cox (BCS HCI, 2009)

On the core elements of the experience of playing video games. - Eduardo H. Calvillo Gámez (2009)

Video games as research instruments. - Eduardo H. Calvillo Gámez; Paul A. Cairns; Jeremy Gow; Jonathan Back; Eddie Capstick (CHI Extended Abstracts, 2010)

Assessing the Core Elements of the Gaming Experience. - Eduardo H. Calvillo Gámez; Paul A. Cairns; Anna Louise Cox (Evaluating User Experience in Games, 2010)

Empirical validation of the involvement component of the pervasive GameFlow model. - Eduardo H. Calvillo Gámez; Jodi Crisp; Pablo Romero (Advances in Computer Entertainment Technology, 2011)

Pamphlet vs. mobile: sensemaking of health information. - Eduardo H. Calvillo Gámez; Ana Isabel Grimaldo Martínez; Víctor M. González 001; Rafael Llamas Contreras (IHC+CLIHC, 2011)

Introduction to special issue: Video games as research instruments. - Eduardo H. Calvillo Gámez; Jeremy Gow; Paul A. Cairns (Entertain. Comput., 2011)

Effortless attention and composite challenges in movement interaction. - Pablo Romero; Eduardo H. Calvillo Gámez (BCS HCI, 2012)

Towards a taxonomy of factors implicated in children-elderly interaction when using entertainment technology. - Ana Isabel Grimaldo Martínez; Alberto L. Morán; Eduardo H. Calvillo Gámez (MexIHC, 2012)

Promoting Elderly-Children Interaction in Digital Games: A Preliminary Set of Design Guidelines. - Ana I. Grimaldo; Alberto L. Morán; Eduardo H. Calvillo Gámez; Paul A. Cairns; Ramón R. Palacio; Victoria Meza-Kubo (CRIWG, 2014)

The effect of surroundings on gaming experience. - A. Imran Nordin; Paul A. Cairns; Matthew Hudson; Alejandro Alonso 002; Eduardo H. Calvillo Gámez (FDG, 2014)

An Embodied View of Flow. - Pablo Romero; Eduardo H. Calvillo Gámez (Interact. Comput., 2014)

Assessing the Core Elements of the Gaming Experience. - Eduardo H. Calvillo Gámez; Paul A. Cairns; Anna L. Cox (Game User Experience Evaluation, 2015)