VR model to explore archaeological sites in a non-destructive way. - Eduardo Zilles Borba; Marcio Cabral; Roseli de Deus Lopes; Marcelo Zuffo; Regis Kopper (SIGGRAPH VR Village, 2016)

Immersive and interactive procedure training simulator for high risk power line maintenance. - Eduardo Zilles Borba; Marcio Cabral; Andre Montes; Olavo Belloc; Marcelo Zuffo (SIGGRAPH VR Village, 2016)

A fully immersive virtual model to explore archaeological sites. - Eduardo Zilles Borba; Marcio Cabral; Roseli de Deus Lopes; Marcelo Knörich Zuffo; Regis Kopper (VR, 2016)

VR THOR - Virtual reality training with hotstick on operations risks. - Marcio Cabral; Olavo Belloc; Andre Montes; Eduardo Zilles Borba; Marcelo Knörich Zuffo (VR, 2016)

Batmen - Hybrid collaborative object manipulation using mobile devices. - Marcio Cabral; Gabriel Roque; Mario Nagamura; Andre Montes; Eduardo Zilles Borba; Celso Setsuo Kurashima; Marcelo Knörich Zuffo (VR, 2016)

User experience evaluation with archaeometry interactive tools in Virtual Reality environment. - Ana Grasielle Dionísio Corrêa; Eduardo Zilles Borba; Roseli D. Lopes; Marcelo Knörich Zuffo; Astolfo Araujo; Regis Kopper (3DUI, 2017)

Batmen beyond: Natural 3D manipulation with the BatWand. - Andre Montes; Olavo Belloc; Eduardo Zilles Borba; Mario Nagamura; Marcelo Knörich Zuffo (3DUI, 2017)

OrbeVR: a handheld concave spherical virtual reality display. - Olavo Da Rosa Belloc; Mario Nagamura; Douglas Fonseca dos Santos; André Montes Rodrigues; Diego Alves R. de Souza; Celso Setsuo Kurashima; Marcio Almeida; Eduardo Zilles Borba; Roseli de Deus Lopes; Marcelo Knörich Zuffo (SIGGRAPH Emerging Technologies, 2017)

ArcheoVR: Exploring Itapeva's archeological site. - Eduardo Zilles Borba; Andre Montes; Marcio Almeida; Mario Nagamura; Roseli D. Lopes; Marcelo Knörich Zuffo; Astolfo Araujo; Regis Kopper (VR, 2017)

Itapeva 3D: Being Indiana Jones in virtual reality. - Eduardo Zilles Borba; Andre Montes; Roseli de Deus Lopes; Marcelo Knörich Zuffo; Regis Kopper (VR, 2017)

Advertising perception with immersive virtual reality devices. - Eduardo Zilles Borba; Marcelo Knörich Zuffo (VR, 2017)

Usability in virtual reality: evaluating user experience with interactive archaeometry tools in digital simulations. - Eduardo Zilles Borba; Ana Grasielle Dionísio Corrêa; Roseli de Deus Lopes; Marcelo Zuffo (Multim. Tools Appl., 2020)

PokeDotz: A Fun, Immersive and Interactive Mathematical Sandbox with Rich Feature Numbers Representations in Virtual Reality. - Paloma L. H. Botana; Alexandre Y. G. Dias; Luis Gustavo Freire da Costa; Mario Nagamura; Ellen L. Barbosa; Gabriela B. Vidal; Roseli D. Lopes; Marcelo Knörich Zuffo; Eduardo Zilles Borba (VR Workshops, 2024)