Invariant Imbedding, Difference Equations, and Elliptic Boundary Value Problems. - Edward Angel (J. Comput. Syst. Sci., 1970)

Image Restoration, Modelling, and Reduction of Dimensionality. - Anil K. Jain 002; Edward Angel (IEEE Trans. Computers, 1974)

A high speed maximum entropy encoder for images. - Edward Angel; L. Don Daigle (ICASSP, 1983)

A maximum entropy encoder for speech. - Edward Angel; L. Don Daigle; Michael A. Rodriguez (ICASSP, 1983)

Speeding up Bresenham's algorithm. - Edward Angel; Don Morrison (IEEE Computer Graphics and Applications, 1991)

Surface intersection using parallelism. - Long Chyr Chang; Wolfgang W. Bein; Edward Angel (Comput. Aided Geom. Des., 1994)

Interactive computer graphics - a top-down approach with OpenGL. - Edward Angel (Addison-Wesley-Longman, 1997)

Isosurface extraction using particle systems. - Patricia Crossno; Edward Angel (IEEE Visualization, 1997)

Spiraling Edge: Fast Surface Reconstruction from Partially Organized Sample Points. - Patricia Crossno; Edward Angel (IEEE Visualization, 1999)

Visual Debugging of Visualization Software: A Case Study for Particle Systems. - Patricia Crossno; Edward Angel (IEEE Visualization, 1999)

The Deferred Accumulation Buffer. - Patrick S. McCormick; Charles D. Hansen; Edward Angel (J. Graphics, GPU, & Game Tools, 1999)

Case study: visualizing ocean currents with color and dithering. - Patricia Crossno; Edward Angel; David Munich (IEEE Symposium on Parallel and Large-Data Visualization and Graphics, 2001)

The Bellman Continuum. - Edward Angel; John Casti (Appl. Math. Comput., 2001)

The FFT on a GPU. - Kenneth Moreland; Edward Angel (Graphics Hardware, 2003)

Creating dome animations with the Digital Pueblo Project. - Ed Angel; Hue Walker Baumgarner-Kirby; David Beining (SIGGRAPH, 2003)

An interactive introduction to OpenGL programming. - Dave Shreiner; Ed Angel; Vicki Shreiner (SIGGRAPH Course Notes, 2004)

Digital Pueblo Project: cooking out loud mature animation with beginning level helpers. - Hue Walker; Ed Angel; Jin Xiong (SIGGRAPH Posters, 2004)

A Fast High Accuracy Volume Renderer for Unstructured Data. - Kenneth Moreland; Edward Angel (VolVis, 2004)

Interactive computer graphics - a top-down approach using OpenGL (4. ed.). - Edward Angel (Addison-Wesley, 2006)

Teaching computer graphics without raster-level algorithms. - Edward Angel; Steve Cunningham; Peter Shirley; Kelvin Sung (SIGCSE, 2006)

Course 8Author video presentations are available from the citation page. - Ed Angel (SIGGRAPH Courses, 2006)

An interactive introduction to OpenGL and OpenGL ES programming. - Ed Angel; Dave Shreiner (SIGGRAPH ASIA Courses, 2008)

An introduction to shader-based OpenGL programming. - Ed Angel; Dave Shreiner (SIGGRAPH Courses, 2009)

Progress in Rendering and Modeling for Digital Planetariums. - Marcus A. Magnor; Pradeep Sen; Joe Kniss; Edward Angel; Stephan Wenger (Eurographics (Areas Papers), 2010)

An introduction to OpenGL 4.0 programming. - Dave Shreiner; Edward Angel (SIGGRAPH ASIA (Courses), 2010)

Modern OpenGL programming. - Ed Angel; Dave Shreiner (SIGGRAPH Asia Courses, 2011)

Teaching a Shader-Based Introduction to Computer Graphics. - Ed Angel; Dave Shreiner (IEEE Computer Graphics and Applications, 2011)

Introduction to modern OpenGL programming. - Edward Angel; Dave Shreiner (SIGGRAPH Courses, 2012)

An introduction to OpenGL programming. - Edward Angel; Dave Shreiner (SIGGRAPH Courses, 2013)

An introduction to WebGL programming. - Ed Angel; Dave Shreiner (SIGGRAPH ASIA Courses, 2014)

An introduction to graphics programming using WebGL. - Edward Angel; Dave Shreiner (SIGGRAPH Courses, 2016)

Preparing STEM Teachers to offer New Mexico Computer Science for All. - Irene A. Lee; Maureen Psaila Dombrowski; Ed Angel (SIGCSE, 2017)

An interactive introduction to WEBGL and three.JS. - Ed Angel; Eric Haines (SIGGRAPH Courses, 2017)

CGEMS: computer graphics educational material. - Andrew T. Duchowski; Edward Angel; Bruce Gooch; David Luebke (SIGGRAPH Panels, 2017)

Application development with webGL. - Ed Angel; Dave Shreiner (SIGGRAPH ASIA (Courses), 2017)

The Case for Teaching Computer Graphics with WebGL: A 25-Year Perspective. - Ed Angel (IEEE Computer Graphics and Applications, 2017)

Walking through a maze: a groovy graphics assignment. - Edward Angel (SIGGRAPH Educator's Forum, 2018)

Getting started with webGL and three.js. - Edward Angel; Eric Haines; Dave Shreiner (SIGGRAPH Courses, 2018)

An interactive introduction to WEBGL. - Edward Angel; Dave Shreiner (SIGGRAPH Asia, 2019)

An Interactive Introduction to WebGL: Educators Forum SIGGRAPH 2020. - Edward Angel; Dave Shreiner (SIGGRAPH Educator's Forum, 2020)

An interactive introduction to computer graphics using WebGL. - Ed Angel; Dave Shreiner (SIGGRAPH Courses, 2022)

There and Back Again: Graphics Education with a View Towards the Future. - Dave Shreiner; Edward Angel (SIGGRAPH Educator's Forum, 2022)

The Future of Teaching Computer Graphics. - Edward Angel; Dave Shreiner (SIGGRAPH Educator's Forum, 2024)