Network technology, markets, and the growth of synthetic worlds. - Edward Castronova (NETGAMES, 2003)

On Virtual Economies. - Edward Castronova (Game Stud., 2003)

Synthetic Economies and the Social Question. - Edward Castronova (First Monday, 2006)

On the Research Value of Large Games: Natural Experiments in Norrath and Camelot. - Edward Castronova (Games Cult., 2006)

Constructing Arden: Life Inside the Machine. - Edward Castronova; Travis L. Ross; Mark W. Bell; Matthew Falk; Robert D. Cornell; Matt Haselton (IEEE Multim., 2008)

Virtual Worlds: Petri Dishes, Rat Mazes, and Supercolliders. - Edward Castronova; Matthew Falk (Games Cult., 2009)

A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science. - Edward Castronova; Mark W. Bell; Robert D. Cornell; James J. Cummings; Will Emigh; Matthew Falk; Michael Fatten; Paul LaFourest; Nathan Mishler (Int. J. Gaming Comput. Mediat. Simulations, 2009)

As real as real? Macroeconomic behavior in a large-scale virtual world. - Edward Castronova; Dmitri Williams; Cuihua Shen; Rabindra A. Ratan; Li Xiong 007; Yun Huang 001; Brian Keegan (New Media Soc., 2009)

Designer, Analyst, Tinker: How Game Analytics Will Contribute to Science. - Edward Castronova; Travis L. Ross; Isaac Knowles (Game Analytics, Maximizing the Value of Player Data, 2013)

Heuristica: Designing a serious game for improving decision making. - Gwen Mullinix; Oliver Gray; Juan Colado; Elizabeth S. Veinott; James Leonard; Elizabeth Lerner Papautsky; Chris Argenta; Marcia Clover; Steven Sickles; Edward Castronova; Peter M. Todd; Travis L. Ross; et al. (IGIC, 2013)

The effect of camera perspective and session duration on training decision making in a serious video game. - Elizabeth S. Veinott; James Leonard; Elizabeth Lerner Papautsky; Brandon Perelman; Aleksandra S. Stankovic; Jared Lorince; Jared M. Hotaling; Travis L. Ross; Peter M. Todd; Edward Castronova; Jerome R. Busemeyer; Chris Hale; et al. (IGIC, 2013)

Down with Dullness: Gaming the Academic Conference. - Edward Castronova (Inf. Soc., 2013)

A Model of Climate Policy Using Board Game Mechanics. - Edward Castronova; Isaac Knowles (Int. J. Serious Games, 2015)