"We won" vs. "They lost": Exploring ego-enhancement and self-preservation tendencies in the context of video game play. - Edward Downs; S. Shyam Sundar (Entertain. Comput., 2011)

Driving Home the Message: Using a Video Game Simulator to Steer Attitudes Away From Distracted Driving. - Edward Downs (Int. J. Gaming Comput. Mediat. Simulations, 2014)

Exam performance and attitudes toward multitasking in six, multimedia-multitasking classroom environments. - Edward Downs; Angela Tran; Robert McMenemy; Nahom Abegaze (Comput. Educ., 2015)

How Can Wii Learn From Video Games?: Examining Relationships between Technological Affordances and Socio-Cognitive Determinates on Affective and Behavioral Outcomes. - Edward Downs; Mary Beth Oliver (Int. J. Gaming Comput. Mediat. Simulations, 2016)

Memory Task Performance Across Augmented and Virtual Reality. - Pete Willemsen 001; William Jaros; Charles McGregor; Edward Downs; Maranda Berndt; Alexander Passofaro (VR, 2018)

Learning Environments in AR: Comparing Tablet and Head-mounted Augmented Reality Devices at Room and Table Scale. - Paul Craig; Pete Willemsen 001; Edward Downs; Alex Lover; William Barber (VR Workshops, 2022)