Automorphisms of transition graphs for a linear cellular automaton. - Edward Jack Powley; Susan Stepney (Automata, 2008)

Automorphisms of Transition Graphs for Elementary Cellular Automata. - Edward Jack Powley; Susan Stepney (J. Cell. Autom., 2009)

Automorphisms of Transition Graphs for Linear Cellular Automata. - Edward Jack Powley; Susan Stepney (J. Cell. Autom., 2009)

Global properties of cellular automata. - Edward Jack Powley (2009)

Quad Prize Submission: Simulating Elementary CAs with Trid CAs. - Edward Jack Powley (J. Cell. Autom., 2010)

Counting Preimages of Homogeneous Configurations in 1-Dimensional Cellular Automata. - Edward Jack Powley; Susan Stepney (J. Cell. Autom., 2010)

Determinization and information set Monte Carlo Tree Search for the card game Dou Di Zhu. - Daniel Whitehouse; Edward Jack Powley; Peter I. Cowling (CIG, 2011)

Monte Carlo Tree Search with macro-actions and heuristic route planning for the Physical Travelling Salesman Problem. - Edward Jack Powley; Daniel Whitehouse; Peter I. Cowling (CIG, 2012)

A Survey of Monte Carlo Tree Search Methods. - Cameron Browne; Edward Jack Powley; Daniel Whitehouse; Simon M. Lucas; Peter I. Cowling; Philipp Rohlfshagen; Stephen Tavener; Diego Perez Liebana; Spyridon Samothrakis; Simon Colton (IEEE Trans. Comput. Intell. AI Games, 2012)

Information Set Monte Carlo Tree Search. - Peter I. Cowling; Edward Jack Powley; Daniel Whitehouse (IEEE Trans. Comput. Intell. AI Games, 2012)

Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering. - Peter I. Cowling; Colin D. Ward; Edward Jack Powley (IEEE Trans. Comput. Intell. AI Games, 2012)

Integrating Monte Carlo Tree Search with Knowledge-Based Methods to Create Engaging Play in a Commercial Mobile Game. - Daniel Whitehouse; Peter I. Cowling; Edward Jack Powley; Jeff Rollason (AIIDE, 2013)

Bandits all the way down: UCB1 as a simulation policy in Monte Carlo Tree Search. - Edward Jack Powley; Daniel Whitehouse; Peter I. Cowling (CIG, 2013)

Monte Carlo Tree Search with macro-actions and heuristic route planning for the Multiobjective Physical Travelling Salesman Problem. - Edward Jack Powley; Daniel Whitehouse; Peter I. Cowling (CIG, 2013)

The 2013 Multi-objective Physical Travelling Salesman Problem Competition. - Diego Perez Liebana; Edward Jack Powley; Daniel Whitehouse; Spyridon Samothrakis; Simon M. Lucas; Peter I. Cowling (IEEE Congress on Evolutionary Computation, 2014)

Parallelization of Information Set Monte Carlo Tree Search. - Nick Sephton; Peter I. Cowling; Edward Jack Powley; Daniel Whitehouse; Nicholas H. Slaven (IEEE Congress on Evolutionary Computation, 2014)

Heuristic move pruning in Monte Carlo Tree Search for the strategic card game Lords of War. - Nick Sephton; Peter I. Cowling; Edward Jack Powley; Nicholas H. Slaven (CIG, 2014)

Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information. - Edward Jack Powley; Peter I. Cowling; Daniel Whitehouse (Artif. Intell., 2014)

Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions. - Diego Perez Liebana; Edward Jack Powley; Daniel Whitehouse; Philipp Rohlfshagen; Spyridon Samothrakis; Peter I. Cowling; Simon M. Lucas (IEEE Trans. Comput. Intell. AI Games, 2014)

Emergent bluffing and inference with Monte Carlo Tree Search. - Peter I. Cowling; Daniel Whitehouse; Edward Jack Powley (CIG, 2015)

Player Preference and Style in a Leading Mobile Card Game. - Peter I. Cowling; Sam Devlin; Edward Jack Powley; Daniel Whitehouse; Jeff Rollason (IEEE Trans. Comput. Intell. AI Games, 2015)

Semi-automated level design via auto-playtesting for handheld casual game creation. - Edward Jack Powley; Simon Colton; Swen E. Gaudl; Rob Saunders; Mark J. Nelson (CIG, 2016)

Memory Bounded Monte Carlo Tree Search. - Edward Jack Powley; Peter I. Cowling; Daniel Whitehouse (AIIDE, 2017)

Wevva: Democratising Game Design. - Edward Jack Powley; Mark J. Nelson; Swen E. Gaudl; Simon Colton; Blanca Pérez Ferrer; Rob Saunders; Peter Ivey; Michael Cook 001 (AIIDE, 2017)

Mixed-Initiative Approaches to On-Device Mobile Game Design. - Mark J. Nelson; Simon Colton; Edward Jack Powley; Swen E. Gaudl; Peter Ivey; Rob Saunders; Blanca Pérez Ferrer; Michael Cook 001 (MICI@CHI, 2017)

Fluidic Games in Cultural Contexts. - Mark J. Nelson; Swen E. Gaudl; Simon Colton; Edward Jack Powley; Blanca Pérez Ferrer; Rob Saunders; Peter Ivey; Michael Cook 001 (ICCC, 2017)

The effect of visualising NPC pathfinding on player exploration. - Madeleine Kay; Edward J. Powley (FDG, 2018)

A Parameter-Space Design Methodology for Casual Creators. - Peter Ivey; Blanca Pérez Ferrer; Rob Saunders; Swen E. Gaudl; Edward J. Powley; Mark J. Nelson; Simon Colton; Michael Cook 001 (ICCC, 2018)

Investigating and Automating the Creative Act of Software Engineering: A Position Paper. - Edward J. Powley; Simon Colton; Michael Cook 001 (ICCC, 2018)

Exploring Novel Game Spaces with Fluidic Games. - Swen E. Gaudl; Mark J. Nelson; Simon Colton; Rob Saunders; Edward Jack Powley; Peter Ivey; Blanca Pérez Ferrer; Michael Cook 001 (CoRR, 2018)

Rapid game jams with fluidic games: A user study & design methodology. - Swen E. Gaudl; Mark J. Nelson; Simon Colton; Rob Saunders; Edward Jack Powley; Blanca Pérez Ferrer; Peter Ivey; Michael Cook 001 (Entertain. Comput., 2018)

Nurturing Collaboration in an Undergraduate Computing Course with Robot-themed Team Training and Team Building. - Michael James Scott; Alcwyn Parker; Brian McDonald; Gareth Lewis; Edward J. Powley (CEP, 2019)

Emulating Human Play in a Leading Mobile Card Game. - Hendrik Baier; Adam Sattaur; Edward J. Powley; Sam Devlin; Jeff Rollason; Peter I. Cowling (IEEE Trans. Games, 2019)