A system for computer generated movies. - Edwin E. Catmull (ACM Annual Conference (1), 1972)

High quality computer animation. - Edwin E. Catmull (SIGGRAPH, 1977)

A hidden-surface algorithm with anti-aliasing. - Edwin E. Catmull (SIGGRAPH, 1978)

The problems of computer-assisted animation. - Edwin E. Catmull (SIGGRAPH, 1978)

A tutorial on compensation tables. - Edwin E. Catmull (SIGGRAPH, 1979)

3-D transformations of images in scanline order. - Edwin E. Catmull; Alvy Ray Smith (SIGGRAPH, 1980)

Introduction of Computer Technology in the Film Industry. - Edwin E. Catmull (COMPCON, 1982)

An analytic visible surface algorithm for independent pixel processing. - Edwin E. Catmull (SIGGRAPH, 1984)

The Reyes image rendering architecture. - Robert L. Cook 001; Loren C. Carpenter; Edwin E. Catmull (SIGGRAPH, 1987)

Educating the digital artist for the entertainment industry: the collision of academia and business (panel). - Charles S. Swartz; Edwin E. Catmull; Robin King; Richard Weinberg; Jane Veeder (SIGGRAPH, 1997)

The Design of RenderMan. - Pat Hanrahan; Edwin E. Catmull; Mary C. Whitton; Chris R. Johnson 001; Dave Kasik (IEEE Computer Graphics and Applications, 2021)