Development of a Support System for the Presumptive Diagnosis of Glaucoma Through the Processing of Biomedical Images of the Human Eye Fundus in Ecuador. - Eduardo Pinos-Vélez; Susana Encalada; Edwin Gamboa; Vladimir Robles-Bykbaev; William Ipanaqué; Carlos Luis Chacón (AHFE (6), 2017)

Improving Patient Motivation Towards Physical Rehabilitation Treatments with PlayTherapy Exergame. - Edwin Gamboa; Camilo Ruiz; María Trujillo (pHealth, 2018)

Fostering Teenagers' Motivation Towards Peace Culture Workshops Using Gamification. - Cristian Jurado; Mónica Llano; Edwin Gamboa; Yuri Bermúdez; Victor Valencia; María Trujillo (HCI-COLLAB, 2019)

Towards Reinforcing Generic Competences in Higher Education Students Using Gamification. - Sara Muñoz; Edwin Gamboa; Oscar Bedoya; María Trujillo (HCI-COLLAB, 2019)

A Health Point-Based Dynamic Difficulty Adjustment Strategy for Video Games. - Juan Suaza; Edwin Gamboa; María Trujillo (ICEC-JCSG, 2019)

Characterising Physical Rehabilitation Exergames for Player Experience Evaluation Purposes. - Edwin Gamboa; María Trujillo (pHealth, 2019)

Advantages and limitations of leap motion for developing physical rehabilitation exergames (PREGs). - Edwin Gamboa; Andrés Serrato; Diana Toro; María Trujillo (REHAB, 2019)

Identifying aspects, methods and instruments to evaluate player experience in physical rehabilitation exergames. - Edwin Gamboa; María Trujillo (REHAB, 2019)

A Physiotherapist's Matter: Validating a Physical Rehabilitation Exergame to Enable Safe Evaluation with Patients. - Juan Castro; Andrés Serrato; Edwin Gamboa; María Trujillo (HCI-COLLAB, 2020)

Rivit: A Digital Game to Cognitively Train and Entertain Heart Failure Patients. - David Crespo; Melissa Fuentes; Edwin Gamboa; Kevin Franco; Kevin Domínguez; María Trujillo (HCI-COLLAB, 2020)

Relaxing and Familiar, Guidelines to Develop Interactive Applications for Dementia Patients. - Diana Millares; Andrés Serrato; Juan Castro; Nathalia Ceballos; Edwin Gamboa; María Trujillo (HCI-COLLAB, 2020)

Tales of Etrya: English Vocabulary Game. - Juan José Salazar Salcedo; Diana Katherine Toro Ortiz; Edwin Gamboa; María Trujillo (HCI-COLLAB, 2020)

Recommendations and Challenges for Developing English Vocabulary Learning Games. - Diana Toro; Aldemar Rodríguez; Miguel Velasco; Edwin Gamboa; María Trujillo (HCI-COLLAB, 2020)

You Drive Me Crazy! Interactive QoE Assessment for Telepresence Robot Control. - Hamed Z. Jahromi; Ivan Bartolec; Edwin Gamboa; Andrew Hines; Raimund Schatz (QoMEX, 2020)

The Crowd Thinks Aloud: Crowdsourcing Usability Testing with the Thinking Aloud Method. - Edwin Gamboa; Rahul Galda; Cindy Mayas; Matthias Hirth (HCI (40), 2021)

In vitro vs in vivo: does the study's interface design influence crowdsourced video QoE? - Kathrin Borchert; Anika Seufert; Edwin Gamboa; Matthias Hirth; Tobias Hoßfeld (Qual. User Exp., 2021)

Human-AI Collaboration for Improving the Identification of Cars for Autonomous Driving. - Edwin Gamboa; Alejandro Libreros; Matthias Hirth; Dan Dubiner (CIKM Workshops, 2022)

Evaluating the Robustness of Speech Evaluation Standards for the Crowd. - Edwin Gamboa; Babak Naderi; Matthias Hirth; Sebastian Möller 001 (QoMEX, 2022)

Mistakes Hold the Key: Reducing Errors in a Crowdsourced Tumor Annotation Task by Optimizing the Training Strategy. - Jose Alejandro Libreros; Edwin Gamboa; Matthias Hirth (HCI-COLLAB, 2023)

Visual Transformers Meet Convolutional Neural Networks: Providing Context for Convolution Layers in Semantic Segmentation of Remote Sensing Photovoltaic Imaging. - Jose Alejandro Libreros; Muhammad Hamza Shafiq; Edwin Gamboa; Martin Cleven; Matthias Hirth (DaWaK, 2024)

Impact of feedback on crowdsourced visual quality assessment with paired comparisons. - Mohsen Jenadeleh; Alexander Heß; Simon Hviid Del Pin; Edwin Gamboa; Matthias Hirth; Dietmar Saupe (QoMEX, 2024)