Enjoyment of a Mobile Information Sharing Game: Perspectives from Needs Satisfaction and Information Quality. - Ei Pa Pa Pe-Than; Dion Hoe-Lian Goh; Chei Sian Lee (ICADL, 2012)

A Survey and Typology of Human Computation Games. - Ei Pa Pa Pe-Than; Dion Hoe-Lian Goh; Chei Sian Lee (ITNG, 2012)

Playing Human Computation Games for Mobile Information Sharing: The Influence of Personality and Perceived Information Quality. - Ei Pa Pa Pe-Than; Dion Hoe-Lian Goh; Chei Sian Lee (ICADL, 2013)

Making work fun: Investigating antecedents of perceived enjoyment in human computation games for information sharing. - Ei Pa Pa Pe-Than; Dion Hoe-Lian Goh; Chei Sian Lee (Comput. Hum. Behav., 2014)

An Investigation of Reward Systems in Human Computation Games. - Dion Hoe-Lian Goh; Ei Pa Pa Pe-Than; Chei Sian Lee (HCI (2), 2015)

Investigating the Antecedents of Playing Games for Crowdsourcing Location-Based Content. - Dion Hoe-Lian Goh; Ei Pa Pa Pe-Than; Chei Sian Lee (ICADL, 2015)

The Effects of Collaboration and Competition on Players' Perceptions in Human Computation Games. - Ei Pa Pa Pe-Than; Dion Hoe-Lian Goh; Chei Sian Lee (ICADL, 2015)

Why do people play human computation games? Effects of perceived enjoyment and perceived output quality. - Ei Pa Pa Pe-Than; Dion Hoe-Lian Goh; Chei Sian Lee (Aslib J. Inf. Manag., 2015)

A typology of human computation games: an analysis and a review of current games. - Ei Pa Pa Pe-Than; Dion Hoe-Lian Goh; Chei Sian Lee (Behav. Inf. Technol., 2015)

Crowdsourcing mobile content through games: An analysis of contribution patterns. - Dion Hoe-Lian Goh; Ei Pa Pa Pe-Than; Chei Sian Lee (ASIST, 2016)

Personality, motivations, and information quality: A comparative study across games for human computation. - Ei Pa Pa Pe-Than; Dion Hoe-Lian Goh; Chei Sian Lee (ASIST, 2016)

Games for Crowdsourcing Mobile Content: An Analysis of Contribution Patterns. - Dion Hoe-Lian Goh; Ei Pa Pa Pe-Than; Chei Sian Lee (JCDL, 2016)

Do games make a difference in the crowdsourcing of mobile content? - Dion Hoe-Lian Goh; Ei Pa Pa Pe-Than; Chei Sian Lee; Alton Y. K. Chua (ASIST, 2017)

Motivational Difference Across Gameplay Mechanics: An Investigation in Crowdsourcing Mobile Content. - Ei Pa Pa Pe-Than; Dion Hoe-Lian Goh; Chei Sian Lee (ICADL, 2017)

Perceptions of virtual reward systems in crowdsourcing games. - Dion Hoe-Lian Goh; Ei Pa Pa Pe-Than; Chei Sian Lee (Comput. Hum. Behav., 2017)

Does it matter how you play? The effects of collaboration and competition among players of human computation games. - Ei Pa Pa Pe-Than; Dion Hoe-Lian Goh; Chei Sian Lee (J. Assoc. Inf. Sci. Technol., 2017)

The 2nd Workshop on Hacking and Making at Time-Bounded Events: Current Trends and Next Steps in Research and Event Design. - Ei Pa Pa Pe-Than; James D. Herbsleb; Alexander Nolte; Elizabeth Gerber; Brittany Fiore-Gartland; Brad Chapman; Aurelia Moser; Nancy Wilkins-Diehr (CHI Extended Abstracts, 2018)

Collaborative Writing on GitHub: A Case Study of a Book Project. - Ei Pa Pa Pe-Than; Laura Dabbish; James D. Herbsleb (CSCW Companion, 2018)

You Hacked and Now What?: - Exploring Outcomes of a Corporate Hackathon. - Alexander Nolte; Ei Pa Pa Pe-Than; Anna Filippova; Christian Bird; Steve Scallen; James D. Herbsleb (Proc. ACM Hum. Comput. Interact., 2018)

Understanding Hackathons for Science: Collaboration, Affordances, and Outcomes. - Ei Pa Pa Pe-Than; James D. Herbsleb (iConference, 2019)

The 2nd Workshop on Hacking and Making at Time-Bounded Events. - Ei Pa Pa Pe-Than; Alexander Nolte (CoRR, 2019)

Designing Corporate Hackathons With a Purpose: The Future of Software Development. - Ei Pa Pa Pe-Than; Alexander Nolte; Anna Filippova; Christian Bird; Steve Scallen; James D. Herbsleb (IEEE Softw., 2019)

How to organize a hackathon - A planning kit. - Alexander Nolte; Ei Pa Pa Pe-Than; Abasi-Amefon Obot Affia; Chalalai Chaihirunkarn; Anna Filippova; Arun Kalyanasundaram; Maria Angelica Medina Angarita; Erik H. Trainer; James D. Herbsleb (CoRR, 2020)

Open Collaborative Writing: Investigation of the Fork-and-Pull Model. - Ei Pa Pa Pe-Than; Laura Dabbish; James D. Herbsleb (Proc. ACM Hum. Comput. Interact., 2021)

Corporate hackathons, how and why? A multiple case study of motivation, projects proposal and selection, goal setting, coordination, and outcomes. - Ei Pa Pa Pe-Than; Alexander Nolte; Anna Filippova; Christian Bird; Steve Scallen; James D. Herbsleb (Hum. Comput. Interact., 2022)