An isotropic four-point interpolation based on cubic splines. - Koichi Harada; Eihachiro Nakamae (Comput. Graph. Image Process., 1982)

Color computer graphics in magnetic field analysis by means of the finite element method. - Eihachiro Nakamae; Hideo Yamashita; Nobuyuki Kawano; Shinji Nakano (Comput. Graph., 1983)

Computer Graphics for Visualizing Simulation Results. - Eihachiro Nakamae; Hideo Yamashita; Tomoyuki Nishita (Eurographics, 1984)

Continuous tone representation of three-dimensional objects taking account of shadows and interreflection. - Tomoyuki Nishita; Eihachiro Nakamae (SIGGRAPH, 1985)

Shading Models for Point and Linear Sources. - Tomoyuki Nishita; I. Okamura; Eihachiro Nakamae (ACM Trans. Graph., 1985)

A montage method: the overlaying of the computer generated images onto a background photograph. - Eihachiro Nakamae; Koichi Harada; Takao Ishizaki; Tomoyuki Nishita (SIGGRAPH, 1986)

Continuous tone representation of three-dimensional objects illuminated by sky light. - Tomoyuki Nishita; Eihachiro Nakamae (SIGGRAPH, 1986)

A shading model for atmospheric scattering considering luminous intensity distribution of light sources. - Tomoyuki Nishita; Yasuhiro Miyawaki; Eihachiro Nakamae (SIGGRAPH, 1987)

Theoretical assessments of mean square errors of antialiasing filters. - K. Kishimoto; K. Onaga; Eihachiro Nakamae (Comput. Vis. Graph. Image Process., 1987)

Reconstruction and semi-transparent display method for observing inner structure of an object consisting of multiple surfaces. - Kazufumi Kaneda; Koichi Harada; Eihachiro Nakamae; Mineo Yasuda; Akinao G. Sato (Vis. Comput., 1987)

The Development of a Unmanned Watching System Using Video Cameras. - Kazufumi Kaneda; Eihachiro Nakamae; Kiyoshi Gotoh; Eiji Takahashi; Kenichi Yazawa (MVA, 1988)

Three dimensional Terrain modeling and display for environmental assessment. - Kazufumi Kaneda; Fujiwa Kato; Eihachiro Nakamae; Tomoyuki Nishita; H. Tanaka; Takao Noguchi (SIGGRAPH, 1989)

Compositing 3D images with antialiasing and various shading effects. - Eihachiro Nakamae; Takao Ishizaki; Tomoyuki Nishita; Shinichi Takita (IEEE Computer Graphics and Applications, 1989)

Sampling point setting on cubic splines for computer animation. - Koichi Harada; Eihachiro Nakamae (Vis. Comput., 1989)

A lighting model aiming at drive simulators. - Eihachiro Nakamae; Kazufumi Kaneda; Takashi Okamoto; Tomoyuki Nishita (SIGGRAPH, 1990)

Realistic Image Synthesis of Complex Objects Using a Simplified Model. - Kazufumi Kaneda; Haruhiko Iriyama; Fujiwa Kato; Eihachiro Nakamae (Modeling in Computer Graphics, 1991)

Interactive Data Input System for Tetrahedral Element Generation. - Hideo Yamashita; Y. Tanizume; Eihachiro Nakamae (Modeling in Computer Graphics, 1991)

Interactive visualization of three-dimensional magnetic fields. - Hideo Yamashita; Tatsuya Johkoh; Shinichi Takita; Eihachiro Nakamae (Comput. Animat. Virtual Worlds, 1991)

Photorealistic image synthesis for outdoor scenery under various atmospheric conditions. - Kazufumi Kaneda; Takashi Okamoto; Eihachiro Nakamae; Tomoyuki Nishita (Vis. Comput., 1991)

Reliability of computer graphic images for visual assessment. - Eihachiro Nakamae; Kazufumi Kaneda; Koichi Harada; Toshihide Miwa; Tomoyuki Nishita; Ryoichi Saiki (Vis. Comput., 1991)

A scanline algorithm for displaying trimmed surfaces by using Bézier clipping. - Tomoyuki Nishita; Kazufumi Kaneda; Eihachiro Nakamae (Vis. Comput., 1991)

A simple method for rendering penumbrae caused by sunlight. - Shinichi Takita; Kazufumi Kaneda; Toshio Akinobu; Haruhiko Iriyama; Eihachiro Nakamae; Tomoyuki Nishita (Vis. Comput., 1991)

Image processing and synthesis for extended depth of field of optical microscopes. - Kazufumi Kaneda; Shohei Ishida; Akira Ishida; Eihachiro Nakamae (Vis. Comput., 1992)

Display of the earth taking into account atmospheric scattering. - Tomoyuki Nishita; Takao Sirai; Katsumi Tadamura; Eihachiro Nakamae (SIGGRAPH, 1993)

A New Radiosity Apporach Using Area Sampling for Parametric Patches. - Tomoyuki Nishita; Eihachiro Nakamae (Comput. Graph. Forum, 1993)

Modeling of Skylight and Rendering of Outdoor Scenes. - Katsumi Tadamura; Eihachiro Nakamae; Kazufumi Kaneda; Masshi Baba; Hideo Yamashita; Tomoyuki Nishita (Comput. Graph. Forum, 1993)

Method of displaying optical effects within water using accumulation buffer. - Tomoyuki Nishita; Eihachiro Nakamae (SIGGRAPH, 1994)

A Method for Displaying Metaballs by using Bézier Clipping. - Tomoyuki Nishita; Eihachiro Nakamae (Comput. Graph. Forum, 1994)

Modelling the Colour of Water in Lighting Design. - Katsumi Tadamura; Eihachiro Nakamae (Computer Graphics, 1995)

Simplification of Polygonal Surface with Attributes. - Eihachiro Nakamae; Jianyun Chai; Hiroyuki Inuyama; Fujiwa Kato (ICSC, 1995)

A Model of Skylight and Calculation of Its Illuminance. - Eihachiro Nakamae; Guofang Jiao; Katsumi Tadamura; Fujiwa Kato (ICSC, 1995)

Photorealism in computer graphics–past and present. - Eihachiro Nakamae; Katsumi Tadamura (Comput. Graph., 1995)

On the Extraction of Various Regions in Vector Maps. - Guofang Jiao; Eihachiro Nakamae; Katsumi Tadamura; Hiroyuki Inuyama (IEICE Trans. Inf. Syst., 1995)

Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light. - Tomoyuki Nishita; Yoshinori Dobashi; Eihachiro Nakamae (SIGGRAPH, 1996)

A Modeling and Rendering Method for Snow by Using Metaballs. - Tomoyuki Nishita; H. Iwasaki; Yoshinori Dobashi; Eihachiro Nakamae (Comput. Graph. Forum, 1997)

Simple Algorithms for Rational Time Speed Playback of a Standard Video Sequence. - Yasuo Nagai; Isao Tonozuka; Eihachiro Nakamae; Katsumi Tadamura (MMM, 1998)

Computer Generated Still Images Composited with Panned Landscape Video Sequences. - Eihachiro Nakamae; Xueying Qin; Guofang Jiao; Przemyslaw Rokita; Katsumi Tadamura; Yuji Usagawa (MMM, 1998)

Panned/zoomed landscape video sequences composited with computer-generated still images. - Eihachiro Nakamae; Xueying Qin; Guofang Jiao; Katsumi Tadamura; Przemyslaw Rokita; Yuji Usagawa (SIGGRAPH Abstracts and Applications, 1998)

Contour interpolation and surface reconstruction of smooth terrain models. - Jianyun Chai; Takaharu Miyoshi; Eihachiro Nakamae (IEEE Visualization, 1998)

Synchronizing Computer Graphics Animation and Audio. - Katsumi Tadamura; Eihachiro Nakamae (IEEE Multim., 1998)

Rendering Optimal Solar Shadows using Plural Sunlight Depth Buffers. - Katsumi Tadamura; Xueying Qin; Guofang Jiao; Eihachiro Nakamae (Computer Graphics International, 1999)

Creating a Precise Panorama from Panned Video Sequence Images. - Xueying Qin; Eihachiro Nakamae; Katsumi Tadamura (PG, 1999)

Computer-generated still images composited with panned/zoomed landscape video sequences. - Eihachiro Nakamae; Xueying Qin; Guofang Jiao; Przemyslaw Rokita; Katsumi Tadamura (Vis. Comput., 1999)

An Overview of Photo-Realism for Outdoor Scenes. - Eihachiro Nakamae (Int. J. Image Graph., 2001)

Fast Rendering Water Surface for Outdoor Scenes. - Katsumi Tadamura; Xueying Qin; Guofang Jiao; Eihachiro Nakamae (Int. J. Image Graph., 2001)

Rendering optimal solar shadows with plural sunlight depth buffers. - Katsumi Tadamura; Xueying Qin; Guofang Jiao; Eihachiro Nakamae (Vis. Comput., 2001)

Fast rendering for photo-realistic trees in daylight. - Eihachiro Nakamae (SIGGRAPH Electronic Art and Animation Catalog, 2002)

Automatically Compositing Still Images and Landscape Video Sequences. - Xueying Qin; Eihachiro Nakamae; Katsumi Tadamura (IEEE Computer Graphics and Applications, 2002)

Geometric Correction of Scanned Topographic Maps Using Capable Input Information. - Takaharu Miyoshi; Weiqing Li; Kazufumi Kaneda; Hideo Yamashita; Eihachiro Nakamae (GMAG, 2003)

Fast Photo-Realistic Rendering of Trees in Daylight. - Xueying Qin; Eihachiro Nakamae; Katsumi Tadamura; Yasuo Nagai (Comput. Graph. Forum, 2003)

Automatic Extraction of Buildings Utilizing Geometric Features of a Scanned Topographic Map. - Takaharu Miyoshi; Weiqing Li; Kazufumi Kaneda; Hideo Yamashita; Eihachiro Nakamae (ICPR (3), 2004)

Anti-Aliased Rendering of Water Surface. - Xueying Qin; Eihachiro Nakamae; Wei Hua 002; Yasuo Nagai; Qunsheng Peng 001 (J. Comput. Sci. Technol., 2004)

Light source estimation of outdoor scenes for mixed reality. - Yanli Liu 006; Xueying Qin; Songhua Xu; Eihachiro Nakamae; Qunsheng Peng 001 (Vis. Comput., 2009)