Off-Line Evolution of Behaviour for Autonomous Agents in Real-Time Computer Games. - Eike Falk Anderson (PPSN, 2002)

Critters in the classroom: a 3D computer-game-like tool for teaching programming to computer animation students. - Eike Falk Anderson; Leigh McLoughlin (SIGGRAPH Educators Program, 2007)

Scripted smarts in an intelligent virtual environment: behaviour definition using a simple entity annotation language. - Eike Falk Anderson (Future Play, 2008)

The case for research in game engine architecture. - Eike Falk Anderson; Steffen Engel; Peter Comninos; Leigh McLoughlin (Future Play, 2008)

On the Provision of a Comprehensive Computer Graphics Education in the Context of Computer Games: An Activity-Led Instruction Approach. - Eike Falk Anderson; Christopher E. Peters (Eurographics (Education Papers), 2009)

Educating technophile artists: experiences from a highly successful computer animation undergraduate programme. - Peter Comninos; Leigh McLoughlin; Eike Falk Anderson (SIGGRAPH ASIA Educators Program, 2009)

No More Reinventing the Virtual Wheel: Middleware for Use in Computer Games and Interactive Computer Graphics Education. - Eike Falk Anderson; Christopher E. Peters (Eurographics (Education Papers), 2010)

Real-Time Smoke Rendering and Light Interaction. - Christopher J. Bass; Eike Falk Anderson (Eurographics (Posters), 2010)

Using Augmented Reality as a Medium to Assist Teaching in Higher Education. - Fotis Liarokapis; Eike Falk Anderson (Eurographics (Education Papers), 2010)

GPU Destruction: Real-Time Procedural Demolition of Virtual Environments. - Derek John Morris; Eike Falk Anderson (Eurographics (Posters), 2010)

Procedural Generation of Urban Environments through Space and Time. - Jeremy Noghani; Fotis Liarokapis; Eike Falk Anderson (Eurographics (Posters), 2010)

Randomly Generated 3D Environments for Serious Games. - Jeremy Noghani; Fotis Liarokapis; Eike Falk Anderson (VS-GAMES, 2010)

Educating technophile artists and artophile technologists: A successful experiment in higher education. - Peter Comninos; Leigh McLoughlin; Eike Falk Anderson (Comput. Graph., 2010)

Developing serious games for cultural heritage: a state-of-the-art review. - Eike Falk Anderson; Leigh McLoughlin; Fotis Liarokapis; Christopher Peters 001; Panagiotis Petridis; Sara de Freitas (Virtual Real., 2010)

In at the Deep End: An Activity-Led Introduction to Creative Computing with Interactive Computer Graphics. - Eike Falk Anderson; Christopher E. Peters; Fotis Liarokapis; John Halloran 001 (Eurographics (Education Papers), 2011)

A Classification of Scripting Systems for Entertainment and Serious Computer Games. - Eike Falk Anderson (VS-GAMES, 2011)

Towards a Vitruvian Shape Grammar for Procedurally Generating Classical Roman Architecture. - Jeremy Noghani; Eike Falk Anderson; Fotis Liarokapis (VAST (Short and Project Papers), 2012)

A modular framework for deformation and fracture using GPU shaders. - Derek John Morris; Eike Falk Anderson; Christopher Peters 001 (VSMM, 2012)

In at the Deep End: An Activity-Led Introduction to First Year Creative Computing. - Eike Falk Anderson; Christopher E. Peters; John Halloran 001; P. Every; James Shuttleworth; Fotis Liarokapis; R. Lane; M. Richards (Comput. Graph. Forum, 2012)

Student Project - Racing Launcher Game. - Eike Falk Anderson (Eurographics (Education Papers), 2013)

Reverse Skew-T - A Cloudmaking Tool for CG. - Leigh McLoughlin; Eike Falk Anderson (Eurographics (Posters), 2013)

Choosing the Infrastructure for Entertainment and Serious Computer Games - a Whiteroom Benchmark for Game Engine Selection. - Eike Falk Anderson; Leigh McLoughlin; Joe Watson; Sam Holmes; Peter Jones; Hayden Pallett; Brendan Smith (VS-GAMES, 2013)

Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual Environments. - Christopher J. Bass; Eike Falk Anderson (VS-GAMES, 2013)

The Four I's Recipe for Cooking Up Computer Graphics Exercises and Assessments. - Christopher E. Peters; Eike Falk Anderson (Eurographics (Education Papers), 2014)

Real-Time Fluids - Optimizing Grid-Based Methods. - Jaime A. Losada; Eike Falk Anderson; Oleg Fryazinov (SIGRAD, 2015)

Aiming High: Undergraduate Research Projects in Computer Graphics and Animation. - Eike Falk Anderson; Valery Adzhiev; Oleg Fryazinov (Eurographics (Education Papers), 2016)

Skyglow: Towards a Night-time Illumination Model for Urban Environments. - Tom Minor; Robert R. Poncelet; Eike Falk Anderson (Eurographics (Posters), 2016)

Generating ASCII-Art: A Nifty Assignment from a Computer Graphics Programming Course. - Eike Falk Anderson (Eurographics (Education Papers), 2017)

The New CGEMS - Preparing the Computer Graphics Educational Materials Source to Meet the Needs of Educators. - Eike Falk Anderson; Andrew T. Duchowski; Fotis Liarokapis; Adam Redford (Eurographics (Education Papers), 2017)

Differencing and Merging for 3D Animation Revision Control. - George Madges; Idris Miles; Eike Falk Anderson (Eurographics (Posters), 2017)

AnimDiff: Comparing 3D Animations for Revision Control. - George Madges; Idris Miles; Eike Falk Anderson (Eurographics (Short Papers), 2017)

Turtle Fractals and Spirolaterals: Effective Assignments for Novice Graphics Programmers. - Eike Falk Anderson (Eurographics (Education Papers), 2018)

Withering fruits: vegetable matter decay and fungus growth. - Bianca Cirdei; Eike Falk Anderson (SIGGRAPH Posters, 2018)

Distinctive Approaches to Computer Graphics Education. - Beatriz Sousa Santos; Jean-Michel Dischler; Valery Adzhiev; Eike Falk Anderson; Andrej Ferko; Oleg Fryazinov; Martin Ilcík; Ivana Ilcíková; Pavel Slavík; Veronica Sundstedt; Lucie Svobodova; Michael Wimmer 001; et al. (Comput. Graph. Forum, 2018)

Vegetable Matter Decay: An Exceptional Student 'Innovations' Project. - Eike Falk Anderson; Bianca Cirdei; Valery Adzhiev (Eurographics (Education Papers), 2019)

D.A.V.E: A Prototype for Automatic Environment Decoration. - Callum James Glover; Eike Falk Anderson (Eurographics (Posters), 2019)

A Breadth-First Introduction to VFX: A Holistic Approach for Teaching the Visual Effects Production Pipeline. - Adam Redford; Melania Fodritto; Eike Falk Anderson (Eurographics (Education Papers), 2019)

Preserving and Presenting Cultural Heritage Using Off-the-Shelf Software. - Eike Falk Anderson; David John; Richard Mikulski; Adam Redford; Mario Romero (Visual Computing for Cultural Heritage, 2020)

Recreating Past and Present: An Exceptional Student-Created Virtual Heritage Experience. - Eike Falk Anderson; Susan Sloan (Eurographics (Education Papers), 2020)

Streamlining Photogrammetry Reconstructions of Bone Fragments for Bioarchaeological Analysis, Conservation, and Public Engagement. - Adam Redford; Richard Mikulski; Eike Falk Anderson (Eurographics (Posters), 2020)

Space-Time Blending for Heterogeneous Objects. - Alexander Tereshin; Eike Falk Anderson; Alexander A. Pasko; Valery Adzhiev (Eurographics (Short Papers), 2020)

Once Upon a Time in Animation: Curatorial strategies for an exhibition on the National Centre for Computer Animation. - Oliver M. Gingrich; Claudia Fasola-Moore; Eike Falk Anderson (EVA, 2020)

Graphics and Virtual Environments for Serious Games. - Fotis Liarokapis; Eike Falk Anderson (IEEE Computer Graphics and Applications, 2020)

Collaborating and Learning in Shared Virtual Environments. - Fotis Liarokapis; Eike Falk Anderson (IEEE Computer Graphics and Applications, 2020)

Playing with the Sun: A Virtual Physics Experience for Nuclear Fusion Experimentation and Learning. - Helena Lennholm; Eike Falk Anderson (CoG, 2021)

New Heritage: New media art between cultural heritage experience and artefact. - Oliver M. Gingrich; Eike Falk Anderson; Alain Renaud; Evgenia Emets; David Negrao; Deborah Tchoudjinoff (EVA, 2021)

Towards the Formal Teaching of CG Applications in Cultural Heritage for Computer Graphics and Animation Students. - Eike Falk Anderson; Valery Adzhiev; Oleg Fryazinov (GCH, 2021)

Foreword to the special section on Computer Graphics education in the time of Covid. - Beatriz Sousa Santos; Gitta Domik; Eike Falk Anderson (Graph. Vis. Comput., 2021)

Project SAGA: Towards Bridging the Gap between Serious and Entertainment Games. - Catja Larsson; Eike Falk Anderson (GCH, 2022)

Traditional Romanian Egg Decoration in Augmented Reality with 3D Printing. - Ana-Maria-Cristina Ureche; Oleg Fryazinov; Eike Falk Anderson (GCH, 2022)