Scale matters! Analysis of dominant scale estimation in the presence of conflicting cues in multi-scale collaborative virtual environments. - Eike Langbehn; Gerd Bruder; Frank Steinicke (3DUI, 2016)

Subliminal Reorientation and Repositioning in Virtual Reality During Eye Blinks. - Eike Langbehn; Gerd Bruder; Frank Steinicke (SUI, 2016)

Immersive remote grasping: realtime gripper control by a heterogenous robot control system. - Dennis Krupke; Lasse Einig; Eike Langbehn; Jianwei Zhang 001; Frank Steinicke (VRST, 2016)

Visual blur in immersive virtual environments: does depth of field or motion blur affect distance and speed estimation? - Eike Langbehn; Tino Raupp; Gerd Bruder; Frank Steinicke; Benjamin Bolte; Markus Lappe (VRST, 2016)

Influence of avatar appearance on presence in social VR. - Paul Heidicker; Eike Langbehn; Frank Steinicke (3DUI, 2017)

Biomechanical analysis of (non-)isometric virtual walking of older adults. - Omar Janeh; Eike Langbehn; Frank Steinicke; Gerd Bruder; Alessandro Gulberti; Monika Poetter-Nerger (VR, 2017)

Application of redirected walking in room-scale VR. - Eike Langbehn; Paul Lubos; Gerd Bruder; Frank Steinicke (VR, 2017)

Walking in Virtual Reality: Effects of Manipulated Visual Self-Motion on Walking Biomechanics. - Omar Janeh; Eike Langbehn; Frank Steinicke; Gerd Bruder; Alessandro Gulberti; Monika Poetter-Nerger (ACM Trans. Appl. Percept., 2017)

Bending the Curve: Sensitivity to Bending of Curved Paths and Application in Room-Scale VR. - Eike Langbehn; Paul Lubos; Gerd Bruder; Frank Steinicke (IEEE Trans. Vis. Comput. Graph., 2017)

Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains. - Michael Rietzler; Jan Gugenheimer; Teresa Hirzle; Martin Deubzer; Eike Langbehn; Enrico Rukzio (ISMAR, 2018)

Scale & Walk: Evaluation von skalierungsbasierten Interaktionstechniken zur natürlichen Fortbewegung in VR. - Yannic Boysen; Malte Husung; Timo Mantei; Lisa-Maria Müller; Joshua Schimmelpfennig; Lukas Uzolas; Eike Langbehn (MuC, 2018)

I Can See on My Feet While Walking: Sensitivity to Translation Gains with Visible Feet. - Lucie Kruse; Eike Langbehn; Frank Stelnlcke (VR, 2018)

Redirected Spaces: Going Beyond Borders. - Eike Langbehn; Paul Lubos; Frank Steinicke (VR, 2018)

Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking. - Eike Langbehn; Paul Lubos; Frank Steinicke (VRIC, 2018)

In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality. - Eike Langbehn; Frank Steinicke; Markus Lappe; Gregory F. Welch; Gerd Bruder (ACM Trans. Graph., 2018)

Detection Thresholds for Rotation and Translation Gains in 360° Video-Based Telepresence Systems. - Jingxin Zhang 003; Eike Langbehn; Dennis Krupke; Nicholas Katzakis; Frank Steinicke (IEEE Trans. Vis. Comput. Graph., 2018)

Stimulating the Brain in VR: Effects of Transcranial Direct-Current Stimulation on Redirected Walking. - Eike Langbehn; Frank Steinicke; Ping Koo-Poeggel; Lisa Marshall; Gerd Bruder (SAP, 2019)

Of Portals and Orbs: An Evaluation of Scene Transition Techniques for Virtual Reality. - Malte Husung; Eike Langbehn (MuC, 2019)

Turn Your Head Half Round: VR Rotation Techniques for Situations With Physically Limited Turning Angle. - Eike Langbehn; Joel Wittig; Nikolaos Katzakis; Frank Steinicke (MuC, 2019)

Macht Teleportieren faul? Strategien zur Steigerung der natürlichen Fortbewegung in VR. - Timo Mantei; Eike Langbehn (MuC (Workshopband), 2019)

Workshop on Virtual and Augmented Reality in Everyday Context (VARECo). - Benjamin Weyers; Daniel Zielasko; Alexander Kulik; Eike Langbehn; Markus Funk (MuC (Workshopband), 2019)

Space walk: a combination of subtle redirected walking techniques integrated with gameplay and narration. - Eike Langbehn; Frank Steinicke (SIGGRAPH Emerging Technologies, 2019)

Walking in Virtual Reality: Perceptually-inspired Interaction Techniques for Locomotion in Immersive Environments (Laufen in Virtueller Realität : Wahrnehmungs-inspirierte Interaktionstechniken für die Fortbewegung in immersiven Umgebungen) - Eike Langbehn (2019)

Redirected Walking in Virtual Reality. - Eike Langbehn; Frank Steinicke (Encyclopedia of Computer Graphics and Games, 2019)

Frozen Factory: A Playful Virtual Experience for Multiple Co-Located Redirected Walking Users. - Eike Langbehn; Hannah Paulmann; Dennis Briddigkeit; Marc Barnes; Malte Husung; Kolja Kirsch; Daniel Neves-Coelho; Tim Mayer; Frank Steinicke (SIGGRAPH Asia XR, 2020)

Detection Thresholds for Vertical Gains in VR and Drone-based Telepresence Systems. - Keigo Matsumoto; Eike Langbehn; Takuji Narumi; Frank Steinicke (VR, 2020)

The Influence of Full-Body Representation on Translation and Curvature Gain. - Dennis Reimer; Eike Langbehn; Hannes Kaufmann; Daniel Scherzer (VR Workshops, 2020)

A Seamless Natural Locomotion Concept for VR Adventure Game "The Amusement". - Marc Barnes; Dennis Briddigkeit; Tim Mayer; Hannah Paulmann; Eike Langbehn (VR Workshops, 2021)

Where are you? Influence of Redirected Walking on Audio-Visual Position Estimation of Co-Located Users. - Lucie Kruse; Eike Langbehn; Frank Steinicke (VR Workshops, 2021)

Combining Natural Techniques to Achieve Seamless Locomotion in Consumer VR Spaces. - Hannah Paulmann; Tim Mayer; Marc Barnes; Dennis Briddigkeit; Frank Steinicke; Eike Langbehn (VR Workshops, 2021)

Minimaps for Impossible Spaces: Improving Spatial Cognition in Self-Overlapping Virtual Rooms. - Rafael Epplée; Eike Langbehn (VR Workshops, 2022)

Design of Mentally and Physically Demanding Tasks as Distractors of Rotation Gains. - Daniel Neves-Coelho; Frank Steinicke; Eike Langbehn (VR Workshops, 2022)

A Study on Multi-User Interaction-based Redirected Walking. - Marc Aurel Störmer; Thereza Schmelter; Malte Weingart; Levente Hernadi; Johannes Hoster; Eike Langbehn; Kristian Hildebrand (SUI, 2023)

Redirected Walks Through Hazardous Environments: Detection Thresholds of Curvature Gains in 360 Video and 3D Telepresence Setups. - Joe Koelbel; Reinhard Bacher; Eike Langbehn (VR Workshops, 2024)

Challenges in the Production of a Mixed Reality Theater Dance Performance. - Daniel Neves-Coelho; Eike Langbehn (VR Workshops, 2024)

Future Planet - How the present can influence the future. - Jonas Merlin Christmann; Jendrik Ludwig; Moritz Treu; Eike Langbehn; Olivier Raoux; Roman Buaillon; Manon Lemonnier; Jean-Rémy Chardonnet (VR Workshops, 2025)

MUHI - A Multi-Use Haptic Interface that enables Haptic Interactive Distractors for Redirected Walking. - Fabian Rücker; Torben Storch; Eike Langbehn (VR Workshops, 2025)

Investigating Resolution Strategies for Workspace-Occlusion in Augmented Virtuality. - Nico Feld; Pauline Bimberg; Michael Feldmann 004; Matthias Wölwer; Eike Langbehn; Benjamin Weyers; Daniel Zielasko (CoRR, 2025)