Ordered sequence testing criteria for concurrent programs and the support tool. - Eisuke Itoh; Yutaka Kawaguchi; Zengo Furukawa; Kazuo Ushijima (APSEC, 1994)

A Prototype of a Concurrent Behavior Monitoring Tool for Testing of Concurrent Programs. - Eisuke Itoh; Zengo Furukawa; Kazuo Ushijima (APSEC, 1996)

IntelligentBox: Its Aspects as a Rapid Construction System for Interactive 3D Games. - Yoshihiro Okada; Eisuke Itoh; Sachio Hirokawa (GAME-ON, 2000)

Component-Based Audio-Video Communication Tool for Network 3D Games. - Hirotatsu Sakomoto; Yoshihiro Okada; Eisuke Itoh; Masafumi Yamashita (Int. J. Intell. Games Simul., 2002)

Semi-Automatic Construction of Metadata from a Series of Web Documents. - Sachio Hirokawa; Eisuke Itoh; Tetsuhiro Miyahara (Australian Conference on Artificial Intelligence, 2003)

An Approach to Analyzing Correlation between Songs/Artists Using iTMS Playlists. - Yufeng Dou; Eisuke Itoh; Sachio Hirokawa; Daisuke Ikeda (CIMCA/IAWTIC, 2005)

Machine Learning and Visualization of Sudden Braking using Probe Data. - Takuya Kawatani; Eisuke Itoh; Sachio Hirokawa; Tsunenori Mine (IIAI-AAI, 2019)

Location does not always determine sudden braking. - Takuya Kawatani; Eisuke Itoh; Sachio Hirokawa; Tsunenori Mine (ITSC, 2019)