Character workflow of Final Fantasy XV. - Kazutaka Kurosaka; Eitaro Iwabuchi (SIGGRAPH Talks, 2016)

Environment workflow of Final Fantasy XV. - Hiromitsu Sasaki; Norihito Ueno; Junichi Miyajima; Eitaro Iwabuchi (SIGGRAPH Talks, 2016)

Polygon reduction for collision using navigation Voxel and QEM. - Eitaro Iwabuchi; Koji Mikami (VRCAI, 2018)