A Comparison of the Forecasting accuracy of Prediction Markets and Expert Practitioners. - Patrick Buckley; Elaine Doyle (UKAIS, 2016)

Gamification and student motivation. - Patrick Buckley; Elaine Doyle (Interact. Learn. Environ., 2016)

Using web-based collaborative forecasting to enhance information literacy and disciplinary knowledge. - Patrick Buckley; Elaine Doyle (Interact. Learn. Environ., 2016)

Individualising gamification: An investigation of the impact of learning styles and personality traits on the efficacy of gamification using a prediction market. - Patrick Buckley; Elaine Doyle (Comput. Educ., 2017)

Game On! Students' Perceptions of Gamified Learning. - Patrick Buckley; Elaine Doyle; Shane Doyle (J. Educ. Technol. Soc., 2017)

The impact of co-creation: an analysis of the effectiveness of student authored multiple choice questions on achievement of learning outcomes. - Elaine Doyle; Patrick Buckley (Interact. Learn. Environ., 2022)