The use of virtual reality to reimagine two-dimensional representations of three-dimensional spaces. - Elaine Fath (ERVR, 2015)

Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions. - Alexandra To; Jarrek R. Holmes; Elaine Fath; Eda Zhang; Geoff Kaufman; Jessica Hammer (Trans. Digit. Games Res. Assoc., 2018)