Embodied Agentic STEM Education: Effects of 3D VR Compared to 2D PC. - Mina C. Johnson-Glenberg; Vanessa Ly; Man Su; Ricardo Nieland Zavala; Hannah Bartolomea; Elena Kalina (iLRN, 2020)

Presence and Platform: Effects of Embodiment Comparing a 2D Computer and 3D VR Game. - Elena Kalina; Mina C. Johnson-Glenberg (iLRN, 2020)

Platform is not destiny: Embodied learning effects comparing 2D desktop to 3D virtual reality STEM experiences. - Mina C. Johnson-Glenberg; Hannah Bartolomea; Elena Kalina (J. Comput. Assist. Learn., 2021)