An Evaluation of the Added Value of Co-Design in the Development of an Educational Game for Road Safety. - Anissa All; Jan Van Looy; Elena Patricia Núñez Castellar (Int. J. Game Based Learn., 2013)

Assessing game experience: Heart rate variability, in-game behavior and self-report measures. - Elena Patricia Núñez Castellar; Kimmo Oksanen; Jan Van Looy (QoMEX, 2014)

Challenging the Other: Exploring the Role of Opponent Gender in Digital Game Competition for Female Players. - Lotte Vermeulen; Elena Patricia Núñez Castellar; Jan Van Looy (Cyberpsychology Behav. Soc. Netw., 2014)

Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review. - Anissa All; Elena Patricia Núñez Castellar; Jan Van Looy (Int. J. Serious Games, 2014)

Improving arithmetic skills through gameplay: Assessment of the effectiveness of an educational game in terms of cognitive and affective learning outcomes. - Elena Patricia Núñez Castellar; Jan Van Looy; Arnaud Szmalec; Lieven De Marez (Inf. Sci., 2014)

Reward expectation and prediction error in human medial frontal cortex: An EEG study. - Massimo Silvetti; Elena Núñez Castellar; Clémence Roger; Tom Verguts (NeuroImage, 2014)

Towards a new ITU-T recommendation for subjective methods evaluating gaming QoE. - Sebastian Möller 001; Jan-Niklas Antons; Justus Beyer; Sebastian Egger; Elena Núñez Castellar; Lea Skorin-Kapov; Mirko Suznjevic (QoMEX, 2015)

Subjective insights from time and place shifters in assessing temporal quality of experience. - Karel Vandenbroucke; Elena Patricia Núñez Castellar; Lieven De Marez (QoMEX, 2015)

Towards a conceptual framework for assessing the effectiveness of digital game-based learning. - Anissa All; Elena Patricia Núñez Castellar; Jan Van Looy (Comput. Educ., 2015)

Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises. - Elena Patricia Núñez Castellar; Anissa All; Lieven De Marez; Jan Van Looy (Comput. Educ., 2015)

Assessing the effectiveness of digital game-based learning: Best practices. - Anissa All; Elena Patricia Núñez Castellar; Jan Van Looy (Comput. Educ., 2016)

Playing under threat. Examining stereotype threat in female game players. - Lotte Vermeulen; Elena Patricia Núñez Castellar; Dirk P. Janssen; Licia Calvi; Jan Van Looy (Comput. Hum. Behav., 2016)

Pre-test influences on the effectiveness of digital-game based learning: A case study of a fire safety game. - Anissa All; Barbara Plovie; Elena Patricia Núñez Castellar; Jan Van Looy (Comput. Educ., 2017)

Do Not Disturb: Psychophysiological Correlates of Boredom, Flow and Frustration During VR Gaming. - Klaas Bombeke; Aranka Van Dongen; Wouter Durnez; Alessandra Anzolin; Hannes Almgren; Anissa All; Jan Van Looy; Lieven De Marez; Daniele Marinazzo; Elena Patricia Núñez Castellar (HCI (15), 2018)

An experimental study on the impact of cinema theater reflections on users' perceived intra-frame dynamic range. - Tine Vyvey; Elena Núñez Castellar; Dirk Maes; Bruno Vandevelde; Jan Van Looy (Qual. User Exp., 2018)

Digital Game-Based Learning effectiveness assessment: Reflections on study design. - Anissa All; Elena Patricia Núñez Castellar; Jan Van Looy (Comput. Educ., 2021)

An Exploratory Study Into the Impact of AI Literacy Training on Anthropomorphism and Trust in Conversational AI. - Geert Wood; Elena Núñez Castellar; Wijnand A. IJsselsteijn (HCI (55), 2025)