Elena Núñez Castellar

Affiliations:
  • University of Antwerp, Imec-IDLab, Belgium
  • Ghent University, Belgium (former)


According to our database1, Elena Núñez Castellar authored at least 16 papers between 2013 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Digital Game-Based Learning effectiveness assessment: Reflections on study design.
Comput. Educ., 2021

2018
An experimental study on the impact of cinema theater reflections on users' perceived intra-frame dynamic range.
Qual. User Exp., 2018

Do Not Disturb: Psychophysiological Correlates of Boredom, Flow and Frustration During VR Gaming.
Proceedings of the Augmented Cognition: Intelligent Technologies, 2018

2017
Pre-test influences on the effectiveness of digital-game based learning: A case study of a fire safety game.
Comput. Educ., 2017

2016
Playing under threat. Examining stereotype threat in female game players.
Comput. Hum. Behav., 2016

Assessing the effectiveness of digital game-based learning: Best practices.
Comput. Educ., 2016

2015
Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises.
Comput. Educ., 2015

Towards a conceptual framework for assessing the effectiveness of digital game-based learning.
Comput. Educ., 2015

Subjective insights from time and place shifters in assessing temporal quality of experience.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015

Towards a new ITU-T recommendation for subjective methods evaluating gaming QoE.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015

2014
Reward expectation and prediction error in human medial frontal cortex: An EEG study.
NeuroImage, 2014

Improving arithmetic skills through gameplay: Assessment of the effectiveness of an educational game in terms of cognitive and affective learning outcomes.
Inf. Sci., 2014

Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review.
Int. J. Serious Games, 2014

Challenging the Other: Exploring the Role of Opponent Gender in Digital Game Competition for Female Players.
Cyberpsychology Behav. Soc. Netw., 2014

Assessing game experience: Heart rate variability, in-game behavior and self-report measures.
Proceedings of the Sixth International Workshop on Quality of Multimedia Experience, 2014

2013
An Evaluation of the Added Value of Co-Design in the Development of an Educational Game for Road Safety.
Int. J. Game Based Learn., 2013


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