Embedded Scaffolding for Reading Comprehension in Open-Ended Narrative-Centered Learning Environments. - Jonathan P. Rowe; Eleni V. Lobene; Bradford W. Mott; James C. Lester (AIED Workshops, 2013)

Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring. - Jonathan P. Rowe; Eleni V. Lobene; Jennifer Sabourin; Bradford W. Mott; James C. Lester (AIED Workshops, 2013)

Play in the museum: Designing game-based learning environments for informal education settings. - Jonathan P. Rowe; Eleni V. Lobene; Bradford W. Mott; James C. Lester (FDG, 2014)

Serious Games Go Informal: A Museum-Centric Perspective on Intelligent Game-Based Learning. - Jonathan P. Rowe; Eleni V. Lobene; Bradford W. Mott; James C. Lester (Intelligent Tutoring Systems, 2014)

Designing game-based learning environments for elementary science education: A narrative-centered learning perspective. - James C. Lester; Hiller A. Spires; John L. Nietfeld; James Minogue; Bradford W. Mott; Eleni V. Lobene (Inf. Sci., 2014)

A Practical Guide to Developing and Validating Computer Science Knowledge Assessments with Application to Middle School. - Philip Sheridan Buffum; Eleni V. Lobene; Megan Hardy Frankosky; Kristy Elizabeth Boyer; Eric N. Wiebe; James C. Lester (SIGCSE, 2015)

Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education. - Jonathan P. Rowe; Eleni V. Lobene; Bradford W. Mott; James C. Lester (Int. J. Gaming Comput. Mediat. Simulations, 2017)