Exploring and Evaluating Sound for Helping Children Self-Regulate with a Brain-Computer Application. - Elgin-Skye McLaren; Alissa Nicole Antle (IDC, 2017)

Block Talks: A Tangible and Augmented Reality Toolkit for Children to Learn Sentence Construction. - Min Fan; Uddipana Baishya; Elgin-Skye McLaren; Alissa Nicole Antle; Shubhra Sarker; Amal Vincent (CHI Extended Abstracts, 2018)

Designing a Tangible Interface for Manager Awareness in Wilderness Search and Rescue. - Brennan Jones; Anthony Tang 001; Carman Neustaedter; Alissa Nicole Antle; Elgin-Skye McLaren (CSCW Companion, 2018)

Opening up the Design Space of Neurofeedback Brain-Computer Interfaces for Children. - Alissa Nicole Antle; Leslie Chesick; Elgin-Skye McLaren (ACM Trans. Comput. Hum. Interact., 2018)

Evaluating the Impact of a Mobile Neurofeedback App for Young Children at School and Home. - Alissa Nicole Antle; Elgin-Skye McLaren; Holly Fiedler; Naomi Johnson (CHI, 2019)

Idea Bits: A Tangible Design Tool to Aid Idea Generation for Tangible Manipulation. - Uddipana Baishya; Alissa Nicole Antle; Elgin-Skye McLaren (CHI Extended Abstracts, 2019)

Design for Mental Health: How Socio-Technological Processes Mediate Outcome Measures in a Field Study of a Wearable Anxiety App. - Alissa Nicole Antle; Elgin-Skye McLaren; Holly Fiedler; Naomi Johnson (TEI, 2019)

Are mobile neurofeedback games a feasible way to improve self-regulation of attention for young marginalized children? - Alissa Nicole Antle; Elgin-Skye McLaren (Int. J. Child Comput. Interact., 2024)