Supporting Communities in Massively Multiplayer Online Role-Playing Games by Game Design. - Elina M. I. Koivisto (DiGRA Conference, 2003)

Defining grief play in MMORPGs: player and developer perceptions. - Chek Yang Foo; Elina M. I. Koivisto (Advances in Computer Entertainment Technology, 2004)

Enhancing player experience in MMORPGs with mobile features. - Elina M. I. Koivisto; Christian Wenninger (DiGRA Conference, 2005)

Paper prototyping a pervasive game. - Elina M. I. Koivisto; Mirjam Eladhari (Advances in Computer Entertainment Technology, 2006)

Playability heuristics for mobile games. - Hannu Korhonen; Elina M. I. Koivisto (Mobile HCI, 2006)

Ancient runes: using text input for interaction in mobile games. - Elina M. I. Koivisto; Riku Suomela; Ari Koivisto (Sandbox@SIGGRAPH, 2006)

Playability heuristics for mobile multi-player games. - Hannu Korhonen; Elina M. I. Koivisto (DIMEA, 2007)

Using prototypes in early pervasive game development. - Elina M. I. Koivisto; Riku Suomela (Sandbox@SIGGRAPH, 2007)