Design concepts for learning spatial relationships. - Giuliano Benelli; Maurizio Caporali; Antonio Rizzo; Elisa Rubegni (SIGDOC, 2001)

Conceptual Architecture for Mobility Context. - Elisa Rubegni; Maurizio Caporali (HCI (4), 2003)

3is Learning objects: organization of knowledge through the capture of narrative structures. - Jevon Brunk; Maurizio Caporali; Antonio Rizzo; Elisa Rubegni (ECCE, 2006)

Mobile applications for helping users to keep track of their travel experience. - Elisa Rubegni; Sandro Gerardi; Maurizio Caporali (ECCE, 2007)

Tangible Interaction Based on Personal Objects for Collecting and Sharing Travel Experience. - Elena Mugellini; Elisa Rubegni; Omar Abou Khaled (HCI (2), 2007)

Wi-roni: a gesture tangible interface for experiencing internet content in public spaces. - Elisa Rubegni; Jevon Brunk; Maurizio Caporali; Antonio Rizzo (TMR@ICMI, 2007)

Using personal objects as tangible interfaces for memory recollection and sharing. - Elena Mugellini; Elisa Rubegni; Sandro Gerardi; Omar Abou Khaled (TEI, 2007)

Wi-Wave: urban furniture for browsing internet contents in public spaces. - Elisa Rubegni; Jevon Brunk; Maurizio Caporali; Erik Grönvall; Andrea Alessandrini; Antonio Rizzo (ECCE, 2008)

OneThousandAndOneStories: a format for multichannel multimedia narratives. - Elisa Rubegni; Amalia G. Sabiescu; Paolo Paolini (ECCE, 2008)

Accessibility for Blind Users: An Innovative Framework. - Elisa Rubegni; Paolo Paolini; Alberto Terragni; Stefano Vaghi (ICCHP, 2008)

Drama prototyping for the design of urban interactive systems for children. - Andrea Alessandrini; Antonio Rizzo; Elisa Rubegni (IDC, 2009)

Why Here and Now. - Antonio Rizzo; Elisa Rubegni; Maurizio Caporali (HCI (6), 2009)

Comparing canonical and digital-based narrative activities in a formal educational setting. - Elisa Rubegni; Paolo Paolini (IDC, 2010)

A format to design narrative multimedia applications for cultural heritage communication. - Elisa Rubegni; Nicoletta Di Blas; Paolo Paolini; Amalia G. Sabiescu (SAC, 2010)

Talking to Strangers: Using Large Public Displays to Facilitate Social Interaction. - Elisa Rubegni; Nemanja Memarovic; Marc Langheinrich (HCI (10), 2011)

CATS: using scenario dramatization to rapidly design public displays for stimulating community interaction. - Elisa Rubegni; Nemanja Memarovic; Marc Langheinrich (SIGDOC, 2011)

Understanding reading experience to inform the design of ebooks for children. - Luca Colombo; Monica Landoni; Elisa Rubegni (IDC, 2012)

Using public displays to stimulate passive engagement, active engagement, and discovery in public spaces. - Nemanja Memarovic; Marc Langheinrich; Florian Alt; Ivan Elhart; Simo Hosio; Elisa Rubegni (MAB, 2012)

Designing "interacting places" for a student community using a communicative ecology approach. - Nemanja Memarovic; Marc Langheinrich; Elisa Rubegni; Andreia David; Ivan Elhart (MUM, 2012)

Interactive technologies that enhance children's creativity. - Françoise Decortis; Elisa Rubegni; Anne Bationo Tillon; Edith Ackermann (IDC, 2013)

Design recommendations for the development of a digital storytelling mobile application. - Elisa Rubegni; Luca Colombo; Monica Landoni (BCS HCI, 2013)

Back-of-device authentication on smartphones. - Alexander De Luca; Emanuel von Zezschwitz; Ngo Dieu Huong Nguyen; Max-Emanuel Maurer; Elisa Rubegni; Marcello Paolo Scipioni; Marc Langheinrich (CHI, 2013)

Modelling the role of teachers in introducing portable technology to the school curriculum. - Elisa Rubegni; Monica Landoni (ECCE, 2013)

Control and scheduling interface for public displays. - Ivan Elhart; Nemanja Memarovic; Marc Langheinrich; Elisa Rubegni (UbiComp (Adjunct Publication), 2013)

Social networked displays: integrating networked public displays with social media. - Nemanja Memarovic; Ivan Elhart; Andrea Michelotti; Elisa Rubegni; Marc Langheinrich (UbiComp (Adjunct Publication), 2013)

Design guidelines for more engaging electronic books: insights from a cooperative inquiry study. - Luca Colombo; Monica Landoni; Elisa Rubegni (IDC, 2014)

Fiabot!: design and evaluation of a mobile storytelling application for schools. - Elisa Rubegni; Monica Landoni (IDC, 2014)

Integrating digital storytelling in formal educational settings: a design framework. - Elisa Rubegni; Amalia G. Sabiescu (Int. J. Arts Technol., 2014)

Supporting creativity in designing story authoring tools. - Elisa Rubegni; Monica Landoni (IDC, 2015)

How Many Roles Can Children Play? - Monica Landoni; Elisa Rubegni; Emma Nicol; Janet C. Read (IDC, 2016)

Evaluating Engagement in Reading: Comparing Children and Adult Assessors. - Elisa Rubegni; Monica Landoni (IDC, 2016)

"Fun place within a serious space": stimulating community interaction and engagement through situated snapshots in a university setting. - Nemanja Memarovic; Ivan Elhart; Elisa Rubegni (MUM, 2016)

A good balance of costs and benefits: convincing a university administration to support the installation of an interactive multi-application display system on campus. - Ivan Elhart; Marc Langheinrich; Nemanja Memarovic; Elisa Rubegni (PerDis, 2016)

The TRiTS model: teacher roles in introducing digital technology into a school curriculum. - Elisa Rubegni; Monica Landoni (Cogn. Technol. Work., 2016)

Developing a Networked Public Display System. - Nemanja Memarovic; Ivan Elhart; Elisa Rubegni (IEEE Pervasive Comput., 2016)

Happily ever after? Gender Stereotypes in Stories. - Elisa Rubegni; Monica Landoni; Antonella De Angeli (Girls@IDC, 2018)

How to Design a Digital Storytelling Authoring Tool for Developing Pre-Reading and Pre-Writing Skills. - Elisa Rubegni; Monica Landoni (CHI, 2018)

A comparative study into how pupils can play different roles in co-design activities. - Monica Landoni; Elisa Rubegni; Emma Nicol (Int. J. Child Comput. Interact., 2018)

Child-computer interaction, ubiquitous technologies, and big data. - Juan Pablo Hourcade; Alissa Nicole Antle; Lisa Anthony; Jerry Alan Fails; Ole Sejer Iversen; Elisa Rubegni; Mikael B. Skov; Petr Slovák; Greg Walsh; Anja Zeising (Interactions, 2018)

Detecting Gender Stereotypes in Children Digital StoryTelling. - Elisa Rubegni; Monica Landoni; Antonella De Angeli; Letizia Jaccheri (IDC, 2019)

Comic-based Digital Storytelling with Primary School Children. - Carolina Beniamina Rutta; Massimo Zancanaro; Gianluca Schiavo; Elisa Rubegni (IDC, 2019)

Child-display interaction: exploring avatar-based touchless gestural interfaces. - Elisa Rubegni; Vito Gentile; Alessio Malizia; Salvatore Sorce; Niko Kargas (PerDis, 2019)

Editorial special issue on assumptions about the concept of childhood and the roles of children in design. - Tilde Bekker; Wolmet Barendregt; Helle Marie Skovbjerg; Monica Landoni; Emma Nicol; Elisa Rubegni (Int. J. Child Comput. Interact., 2019)

Design for Change With and for Children: How to Design Digital StoryTelling Tool to Raise Stereotypes Awareness. - Elisa Rubegni; Monica Landoni; Letizia Jaccheri (Conference on Designing Interactive Systems, 2020)

Creating opportunities for children's critical reflections on AI, robotics and other intelligent technologies. - Vicky Charisi; Laura Malinverni; Marie-Monique Schaper; Elisa Rubegni (IDC (Extended Abstracts), 2020)

Collaborative comic-based digital storytelling with primary school children. - Carolina Beniamina Rutta; Gianluca Schiavo; Massimo Zancanaro; Elisa Rubegni (IDC, 2020)

Empowering Children's Critical Reflections on AI, Robotics and Other Intelligent Technologies. - Vicky Charisi; Laura Malinverni; Elisa Rubegni; Marie-Monique Schaper (NordiCHI, 2020)

Advancements on Child-Computer Interaction research: Contributions from IDC 2018. - Michail N. Giannakos; Michael S. Horn; Elisa Rubegni (Int. J. Child Comput. Interact., 2020)

"The girl who wants to fly": Exploring the role of digital technology in enhancing dialogic reading. - Elisa Rubegni; Rebecca A. Dore; Monica Landoni; Ling Kan (Int. J. Child Comput. Interact., 2021)

A Meta-interactive Compositional Approach that Fosters Musical Emergence through Ludic Expressivity. - Mário Escarce Junior; Georgia Rossmann Martins; Leandro Soriano Marcolino; Elisa Rubegni (Proc. ACM Hum. Comput. Interact., 2021)

Designing a Digital StoryTelling platform to detect gender stereotypes. - Rahimu Kasibante; Elisa Rubegni; Letizia Jaccheri (IDC, 2022)

Periodic Fable Augmenting Chemistry with Technology, Characters and Storytelling. - Sandra Monica Câmara Olim; Valentina Nisi; Elisa Rubegni (IDC, 2022)

Where we Succeed and Fail: Reflecting on the Challenge of doing Research with Children. - Janet C. Read; Oussama Metatla; Matthew Horton; Elisa Rubegni; Jason C. Yip 001 (IDC, 2022)

"Don't let the robots walk our dogs, but it's ok for them to do our homework": children's perceptions, fears, and hopes in social robots. - Elisa Rubegni; Laura Malinverni; Jason C. Yip 001 (IDC, 2022)

Exploring Failures in Child-Computer Interaction.: Shifting the paradigm from "failures need to be hidden" to "failure is a learning opportunity". - Livija Dana Rukmane; Elisa Rubegni; Janet C. Read (IDC, 2022)

Energy in Schools: Empowering Children to Deliver Behavioural Change for Sustainability. - Lorraine Underwood; Karen Smith; Elisa Rubegni; Joe Finney (IDC, 2022)

A systematic survey on embodied cognition: 11 years of research in child-computer interaction. - Moyosore Ale; Miriam Sturdee; Elisa Rubegni (Int. J. Child Comput. Interact., 2022)

Raising Awareness of Stereotyping Through Collaborative Digital Storytelling: Design for Change with and for Children. - Elisa Rubegni; Monica Landoni; Laura Malinverni; Letizia Jaccheri (Int. J. Hum. Comput. Stud., 2022)

Child-display interaction: Lessons learned on touchless avatar-based large display interfaces. - Elisa Rubegni; Vito Gentile; Alessio Malizia; Salvatore Sorce; Niko Kargas (Pers. Ubiquitous Comput., 2022)

Supporting fieldwork for primary education with computing - micro: bit, clip: bit and game controllers. - Elizabeth Edwards; John Edward Vidler; Lorraine Underwood; Elisa Rubegni; Joe Finney (IDC, 2023)

Sixty Percent: A Proactive Approach to Developing a Security-Conscious Mindset in Children. - Morgan C. Evans; Elisa Rubegni (IDC, 2023)

"The Toy Shop", a mobile application for detecting and mitigating gender stereotypical thinking in children. - Ben Greenwood; Elisa Rubegni (IDC, 2023)

Introducing Classroom Cloudlet: a mobile, tangible, and transparent approach to Internet of Things education. - Lorraine Underwood; Elizabeth Edwards; John Edward Vidler; Elisa Rubegni; Joe Finney (IDC, 2023)

Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children. - Juan Pablo Hourcade; Meryl Alper; Alissa Nicole Antle; Gökçe Elif Baykal; Elizabeth Bonsignore; Tamara L. Clegg; Flannery Hope Currin; Christian Dindler; Eva Eriksson 001; Jerry Alan Fails; Franca Garzotto; Michail N. Giannakos; et al. (CHI Extended Abstracts, 2023)

"Periodic Fable Discovery" Using Tangible Interactions and Augmented Reality to Promote STEM Subjects. - Sandra Monica Câmara Olim; Valentina Nisi; Elisa Rubegni (TEI, 2023)

The Aesthetics of Disharmony: Harnessing Sounds and Images for Dynamic Soundscapes Generation. - Mário Escarce Junior; Georgia Rossmann Martins; Leandro Soriano Marcolino; Elisa Rubegni (Proc. ACM Hum. Comput. Interact., 2023)

"When I'm writing a story, I am really good" Exploring the use of digital storytelling technology at home. - Sara Kalantari; Elisa Rubegni; Laura Benton; Asimina Vasalou (Int. J. Child Comput. Interact., 2023)

Responding to Generative AI Technologies with Research-through-Design: The Ryelands AI Lab as an Exploratory Study. - Jesse Josua Benjamin; Joseph Lindley; Elizabeth Edwards; Elisa Rubegni; Tim Korjakow; David Grist; Rhiannon Sharkey (Conference on Designing Interactive Systems, 2024)

"It's kind of weird talking to a sphere": Exploring Children's Hopes and Fears on Social Robot Morphology Using Speculative Research Methods. - Gail Collyer-Hoar; Elisa Rubegni; Laura Malinverni; Jason C. Yip 001 (Conference on Designing Interactive Systems, 2024)

Playgrounds and Prejudices: Exploring Biases in Generative AI For Children. - Alexander Baines; Lidia Gruia; Gail Collyer-Hoar; Elisa Rubegni (IDC, 2024)

Imagining Inclusive Digital Maker Futures with the BBC micro: bit. - Thomas Ball 001; Joe Finney; Steve Hodges 001; Elisa Rubegni; Lorraine Underwood; Jayne Everson; R. Benjamin Shapiro; Colby Tofel-Grehl; Rojin Vishkaie (IDC, 2024)

Participatory Design with Young Children: Failures, Challenges, and Successes. - Katharina Buckmayer; Filipa Rocha; Elisa Rubegni; Reem Talhouk; Hugo Nicolau; Ana Cristina Pires 001 (IDC, 2024)

Meet MicroCode: a Live and Portable Programming Tool for the BBC micro: bit. - Kobi Hartley; Elisa Rubegni; Lorraine Underwood; Joe Finney; Thomas Ball 001; Steve Hodges 001; Peli de Halleux; James Devine; Eric Anderson; Michal Moskal (IDC, 2024)

ExTra CTI: Explainable and Transparent Child-Technology Interaction. - Elmira Yadollahi; Mike E. U. Ligthart; Kshitij Sharma; Elisa Rubegni (IDC, 2024)

Designing for Complementarity: A Conceptual Framework to Go Beyond the Current Paradigm of Using XAI in Healthcare. - Elisa Rubegni; Omran Ayoub; Stefania Maria Rita Rizzo; Marco Barbero; Guenda Bernegger; Francesca D. Faraci; Francesca Mangili; Emiliano Soldini; Pierpaolo Trimboli; Alessandro Facchini (HCI (51), 2024)

Promoting Criticality with Design Futuring with Young Children. - Sumita Sharma; Noura Howell; Leena Ventä-Olkkonen; Netta Iivari; Grace Eden; Heidi Hartikainen; Marianne Kinnula; Eva Durall; Michael Nitsche; Jussi Okkonen; Supratim Pait; Elisa Rubegni; et al. (NordiCHI, 2024)

MicroCode: live, portable programming for children via robotics. - Lorraine Underwood; Thomas Ball 001; Steve Hodges 001; Elisa Rubegni; Peli de Halleux; Joe Finney (UIST (Adjunct Volume), 2024)

Tangible tools for data science education. - Lorraine Underwood; Joe Finney; Elisa Rubegni; Steve Hodges 001 (WiPSCE, 2024)

"Case By Case": Investigating the Use of a VR-Based Allegorical Serious Game for Consent Education. - Autumn May Aindow; Alexander Baines; Toby Mccaffery; Sterling O'neill; Frolynne Rose Martinez Salido; Gail Collyer-Hoar; George Limbert; Elisa Rubegni; Abhijit Karnik (Virtual Worlds, 2024)

"Suits as Masculine and Flowers as Feminine": Investigating Gender Expression in AI-Generated Imagery. - Gail Collyer-Hoar; Elisa Rubegni; Bernard Tomczyk; Alexander Baines; Lidia Gruia (Conference on Designing Interactive Systems, 2025)

Experts Unite, Kids Delight: Co-Designing an Inclusive AI Literacy Educational Tool for Children. - Gail Collyer-Hoar; Aurora Castellani; Lala Guluzade; Ben Tomczyk; Hania Bilal; Elisa Rubegni (IDC, 2025)

Design Heuristics for GenAI Educational Platforms. - Violet Owen; Seren Parkman; Joseph Lindley; Elisa Rubegni (IDC, 2025)

Finding Our Joy: Queer Perspectives on HCI Research. - Molly O'Reilly-Kime; Yifan Feng; Francesca Cipelli; Ekat Osipova; Kay Kender; Madeleine Steeds; Sarah Clinch; Elisa Rubegni; Jennifer A. Rode (CHI Extended Abstracts, 2025)

Toolkit for Educators of Data Science: Using Physical Computing to Support Data Science Education in the Classroom. - Lorraine Underwood; Elizabeth Edwards; Elisa Rubegni; Steve Hodges 001; John Edward Vidler; Joe Finney (SIGCSE (1), 2025)

Scaffolding Children's critical reflection on intelligent technologies: Opportunities from speculative fiction. - Laura Malinverni; Marie-Monique Schaper; Elisa Rubegni; Mariana Aki Tamashiro (Int. J. Child Comput. Interact., 2025)

BJET Editorial Spring 2025: Reporting on AIED research and ethical considerations. - Manolis Mavrikis; Cathy Lewin; Mutlu Cukurova; Louis Major; Laura A. Outhwaite; Elisa Rubegni (Br. J. Educ. Technol., 2025)