Comparison of virtual reality and hands on activities in science education via functional near infrared spectroscopy. - Richard L. Lamb; Pavlo D. Antonenko; Elisabeth Etopio; Amanda Seccia (Comput. Educ., 2018)

A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations. - Richard L. Lamb; Leonard A. Annetta; Jonah B. Firestone; Elisabeth Etopio (Comput. Hum. Behav., 2018)