Girls Learning Computer Science Principles with After School Games. - Carolee Stewart-Gardiner; Gail Carmichael; Elisabeth Gee; Lorri Hopping (GenderIT, 2015)

The effectiveness of pairing analog and digital games to teach computer science principles to female youth. - Stephanie Eordanidis; Elisabeth Gee; Gail Carmichael (J. Comput. Sci. Coll., 2017)

Water, Levels, and Loops - Evidence of Teens' Emerging Understanding of Systems while Designing Games. - Priyanka Parekh; Elisabeth Gee; Kelly Tran; Earl Aguilera; Luis E. Pérez-Cortés; Taylor M. Kessner; Sinem Siyahhan (FabLearn, 2019)

To Design, or To Redesign?: Juxtaposing Creation and Play in Game Design. - Luis E. Pérez-Cortés; Elisabeth Gee; Taylor M. Kessner (ICLS, 2020)

Game Making and Designerly Thinking. - Elisabeth Gee; Luis E. Pérez-Cortés; Taylor M. Kessner (ICLS, 2020)

Wicked Play: Wicked Problems, Designerly Citizens, Design Games. - Taylor M. Kessner; Elisabeth Gee; Luis E. Pérez-Cortés (ICLS, 2020)

Neutrality, "New" Digital Divide, and Openness Paradox: Equity in Learning Environments Mediated by Educational Technology. - Areej Mawasi; Earl Aguilera; Ruth Wylie; Elisabeth Gee (ICLS, 2020)

Circuits, Bags and Agency: Conceptualizing Children's Tinkering Projects as Mangles. - Priyanka Parekh; Elisabeth Gee; Deena Gould (ICLS, 2020)

Playfixing Broken Games: A Design-Oriented Activity for Engaging in Designerly Ways of Thinking. - Luis E. Pérez-Cortés; Yuchan (blanche) Gao; Taylor M. Kessner; Jeremy Bernier; Elisabeth Gee (Int. J. Game Based Learn., 2022)