A new playground experience: going digital? - Susanne Seitinger; Elisabeth Sylvan; Oren Zuckerman; Marko B. Popovic; Orit Zuckerman (CHI Extended Abstracts, 2006)

Who Knows Whom in a Virtual Learning Network? Applying Social Network Analysis to Communities of Learners at the Computer Clubhouse. - Elisabeth Sylvan (ICLS, 2006)

Creativity Support Tools: Report From a U.S. National Science Foundation Sponsored Workshop. - Ben Shneiderman; Gerhard Fischer; Mary Czerwinski; Mitchel Resnick; Brad A. Myers; Linda Candy; Ernest A. Edmonds; Michael Eisenberg; Elisa Giaccardi; Thomas T. Hewett; Pamela Jennings; Bill Kules; et al. (Int. J. Hum. Comput. Interact., 2006)

Network models of online communities of creators. - Elisabeth Sylvan (CSCL, 2007)

Predicting influence in an online community of creators. - Elisabeth Sylvan (CHI, 2010)

Predicting social influence and project influence in Online Communities of Creators. - Elisabeth Sylvan (ICLS, 2010)

Martian boneyards: can a community of players be a community of practice? - Jodi Asbell-Clarke; Elisabeth Sylvan (CHI Extended Abstracts, 2012)

Martian Boneyards: Scientific Inquiry in an MMO Game. - Jodi Asbell-Clarke; Teon Edwards; Elizabeth Rowe; Jamie Larsen; Elisabeth Sylvan; Jim Hewitt (Int. J. Game Based Learn., 2012)

Assessment design for emergent game-based learning. - Jodi Asbell-Clarke; Elizabeth Rowe; Elisabeth Sylvan (CHI Extended Abstracts, 2013)

"It's Not as Bad as Using the Toaster All of the Time": Trade-offs in a Scratch Game about Energy Use. - Gillian Puttick; Amanda Strawhacker; Debra Bernstein; Elisabeth Sylvan (ICLS, 2014)

Cultivating Climate Action Through Multi-Institutional Collaboration: Innovative Data Visualization Educational Programs and Exhibits for Public Engagement. - Beth Altringer Eagle; Elisabeth Sylvan (Viz4Climate + Sustainability@VIS, 2024)