Evaluation of a game to teach requirements collection and analysis in software engineering at tertiary education level. - Thomas Hainey; Thomas M. Connolly; Mark Stansfield; Elizabeth A. Boyle (Comput. Educ., 2011)

The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level. - Thomas Hainey; Thomas M. Connolly; Mark Stansfield; Elizabeth A. Boyle (Comput. Educ., 2011)

The role of psychology in understanding the impact of computer games. - Elizabeth A. Boyle; Thomas M. Connolly; Thomas Hainey (Entertain. Comput., 2011)

Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games. - Margarida Romero; Mireia Usart; Maria Popescu; Elizabeth A. Boyle (SGDA, 2012)

A systematic literature review of empirical evidence on computer games and serious games. - Thomas M. Connolly; Elizabeth A. Boyle; Ewan MacArthur; Thomas Hainey; James M. Boyle (Comput. Educ., 2012)

Engagement in digital entertainment games: A systematic review. - Elizabeth A. Boyle; Thomas M. Connolly; Thomas Hainey; James M. Boyle (Comput. Hum. Behav., 2012)

Towards an Understanding of the Relationship Between Executive Functions and Learning Outcomes from Serious Computer Games. - James M. Boyle; Elizabeth A. Boyle (GALA, 2013)

Acquiring 21st Century Skills: Gaining Insight into the Design and Applicability of a Serious Game with 4C-ID. - Peter van Rosmalen; Elizabeth A. Boyle; Rob Nadolski; John van der Baaren; Baltasar Fernández-Manjón; Ewan MacArthur; Tiina Pennanen; Madalina Manea; Kam Star (GALA, 2013)

A narrative literature review of games, animations and simulations to teach research methods and statistics. - Elizabeth A. Boyle; Ewan MacArthur; Thomas M. Connolly; Thomas Hainey; Madalina Manea; Anne Kärki; Peter van Rosmalen (Comput. Educ., 2014)

A case study on the design and development of minigames for research methods and statistics. - Peter van Rosmalen; Elizabeth A. Boyle; John van der Baaren; A. I. Kärki; Ángel del Blanco Aguado (EAI Endorsed Trans. Serious Games, 2014)

An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. - Elizabeth A. Boyle; Thomas Hainey; Thomas M. Connolly; Grant Gray; Jeffrey Earp; Michela Ott; Theodore Lim; Manuel Ninaus; Cláudia Sofia Ribeiro; João Madeiras Pereira (Comput. Educ., 2016)

A systematic literature review of games-based learning empirical evidence in primary education. - Thomas Hainey; Thomas M. Connolly; Elizabeth A. Boyle; Amanda Wilson; Aisya Razak (Comput. Educ., 2016)

Linking Learning Outcomes and Game Mechanics in the Early Stages of the RU EU? Project. - Elizabeth A. Boyle; Jannicke Baalsrud Hauge; Murray Leith; Duncan Sim; Hans G. K. Hummel; Petar Jandric; Athanassios Jimoyiannis (GALA, 2018)

The Design of the RU EU? Game: A Game-Based Approach to Help Students' Exploring of European Identity and Values. - Elizabeth A. Boyle; Gavin Baxter; Athanassios Jimoyiannis; Murray Leith; Duncan Sim; Arno van der Zwet; Graham G. Scott; Melody M. Terras; Panagiotis Tsiotakis; Hans G. K. Hummel; Jannicke Baalsrud Hauge; Petar Jandric (TECH-EDU, 2018)

The opportunities and challenges of serious games for people with an intellectual disability. - Melody M. Terras; Elizabeth A. Boyle; Judith Ramsay; Dominic Jarrett (Br. J. Educ. Technol., 2018)

Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability. - Hans G. K. Hummel; Elizabeth A. Boyle; Sif Einarsdóttir; Arna Pétursdóttir; Aurel Graur (Interact. Learn. Environ., 2018)

Integrating games as a means to develop e-learning: Insights from a psychological perspective. - Melody M. Terras; Elizabeth A. Boyle (Br. J. Educ. Technol., 2019)