Platformer level design for player believability. - Elizabeth Camilleri; Georgios N. Yannakakis; Alexiei Dingli (CIG, 2016)

Including Non-gamers: A Case Study Comparing Touch and Motion Input in a 3D Game for Research. - Isabelle Kniestedt; Elizabeth Camilleri; Marcello A. Gómez Maureira (ACE, 2017)

Towards general models of player affect. - Elizabeth Camilleri; Georgios N. Yannakakis; Antonios Liapis (ACII, 2017)

PyPLT: Python Preference Learning Toolbox. - Elizabeth Camilleri; Georgios N. Yannakakis; David Melhart; Antonios Liapis (ACII, 2019)