Should we Leverage Natural-Language Knowledge? An Analysis of User Errors in a Natural-Language-Style Programming Language. - Amy S. Bruckman; Elizabeth Edwards (CHI, 1999)

AquaMOOSE 3D: math learning in a 3D multi-user virtual world. - Elizabeth Edwards; Jason Elliott; Amy S. Bruckman (CHI Extended Abstracts, 2001)

Collective spaces and collected action: towards reconnecting food, consumers and nature. - Elizabeth Edwards; Louise Mullagh; Graham Dean; Gordon S. Blair (UbiComp (Adjunct Publication), 2013)

Growing an interpretation ecology in a walled kitchen garden. - Elizabeth Edwards; Paul Coulton; Mike W. Chiasson (Conference on Designing Interactive Systems (Companion Volume), 2014)

How Can Digital Education Contribute To A Pedagogy For Environmental Care? - Elizabeth Edwards; Serena Pollastri; Robert J. Barratt; Claire Dean (IDC, 2021)

Supporting fieldwork for primary education with computing - micro: bit, clip: bit and game controllers. - Elizabeth Edwards; John Edward Vidler; Lorraine Underwood; Elisa Rubegni; Joe Finney (IDC, 2023)

Introducing Classroom Cloudlet: a mobile, tangible, and transparent approach to Internet of Things education. - Lorraine Underwood; Elizabeth Edwards; John Edward Vidler; Elisa Rubegni; Joe Finney (IDC, 2023)

Responding to Generative AI Technologies with Research-through-Design: The Ryelands AI Lab as an Exploratory Study. - Jesse Josua Benjamin; Joseph Lindley; Elizabeth Edwards; Elisa Rubegni; Tim Korjakow; David Grist; Rhiannon Sharkey (Conference on Designing Interactive Systems, 2024)

Toolkit for Educators of Data Science: Using Physical Computing to Support Data Science Education in the Classroom. - Lorraine Underwood; Elizabeth Edwards; Elisa Rubegni; Steve Hodges 001; John Edward Vidler; Joe Finney (SIGCSE (1), 2025)