FIASCO: game interface for location-based play. - Michele Chang; Elizabeth Goodman (Conference on Designing Interactive Systems, 2004)

Design for hackability. - Anne Galloway; Jonah Brucker-Cohen; Lalya Gaye; Elizabeth Goodman; Dan Hill (Conference on Designing Interactive Systems, 2004)

The familiar stranger: anxiety, comfort, and play in public places. - Eric Paulos; Elizabeth Goodman (CHI, 2004)

Seeing fit: visualizing physical activity in context. - Elizabeth Goodman; Brooke E. Foucault (CHI Extended Abstracts, 2006)

Three environmental discourses in human-computer interaction. - Elizabeth Goodman (CHI Extended Abstracts, 2009)

HCI, communities and politics. - Carl F. DiSalvo; Ann Light; Tad Hirsch; Christopher A. Le Dantec; Elizabeth Goodman; Katie Hill (CHI Extended Abstracts, 2010)

From garments to gardens: negotiating material relationships online and 'by hand'. - Elizabeth Goodman; Daniela K. Rosner (CHI, 2011)

Understanding interaction design practices. - Elizabeth Goodman; Erik Stolterman; Ron Wakkary (CHI, 2011)

Hand waving and the real work of design. - Elizabeth Goodman (Interactions, 2011)

Design for X?: distribution choices and ethical design. - Elizabeth Goodman; Janet Vertesi (CHI Extended Abstracts, 2012)

How I learned to stop worrying and love the deliverable. - Elizabeth Goodman (Interactions, 2012)

Communicating actionable user research for human-centered design. - Celeste Roschuni; Elizabeth Goodman; Alice M. Agogino (Artif. Intell. Eng. Des. Anal. Manuf., 2013)

Design and ethics in the era of big data. - Elizabeth Goodman (Interactions, 2014)

Co-Design Across Borders Special Interest Group. - Isaac Holeman; Edwin H. Blake; Melissa Densmore; Maletsabisa Molapo; Fiona Ssozi; Elizabeth Goodman; Indrani Medhi-Thies; Susan Wyche (CHI Extended Abstracts, 2017)